mirror of
https://github.com/roc-lang/roc.git
synced 2025-09-22 03:22:30 +00:00
846 lines
28 KiB
Rust
846 lines
28 KiB
Rust
use bumpalo::collections::vec::Vec;
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use bumpalo::collections::CollectIn;
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use bumpalo::Bump;
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use roc_module::low_level::LowLevel;
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use roc_module::symbol::{IdentIds, ModuleId, Symbol};
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use roc_target::TargetInfo;
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use crate::ir::{
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Call, CallSpecId, CallType, Expr, HostExposedLayouts, JoinPointId, ModifyRc, PassedFunction,
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Proc, ProcLayout, SelfRecursive, Stmt, UpdateModeId,
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};
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use crate::layout::{
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Builtin, InLayout, LambdaName, Layout, LayoutInterner, LayoutRepr, Niche, STLayoutInterner,
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UnionLayout,
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};
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mod equality;
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mod refcount;
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const LAYOUT_BOOL: InLayout = Layout::BOOL;
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const LAYOUT_UNIT: InLayout = Layout::UNIT;
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const ARG_1: Symbol = Symbol::ARG_1;
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const ARG_2: Symbol = Symbol::ARG_2;
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const ARG_3: Symbol = Symbol::ARG_3;
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/// "Infinite" reference count, for static values
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/// Ref counts are encoded as negative numbers where isize::MIN represents 1
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pub const REFCOUNT_MAX: usize = 0;
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum HelperOp {
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Inc,
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Dec,
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IndirectInc,
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IndirectDec,
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DecRef(JoinPointId),
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Reset,
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ResetRef,
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Eq,
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}
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impl HelperOp {
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fn is_decref(&self) -> bool {
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matches!(self, Self::DecRef(_))
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}
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fn is_dec(&self) -> bool {
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matches!(self, Self::Dec)
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}
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fn is_inc(&self) -> bool {
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matches!(self, Self::Inc)
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}
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}
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#[derive(Debug)]
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struct Specialization<'a> {
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op: HelperOp,
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layout: InLayout<'a>,
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symbol: Symbol,
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proc: Option<Proc<'a>>,
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}
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#[derive(Debug)]
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pub struct Context<'a> {
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new_linker_data: Vec<'a, (Symbol, ProcLayout<'a>)>,
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recursive_union: Option<UnionLayout<'a>>,
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op: HelperOp,
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}
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/// Generate specialized helper procs for code gen
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/// ----------------------------------------------
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///
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/// Some low level operations need specialized helper procs to traverse data structures at runtime.
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/// This includes refcounting, hashing, and equality checks.
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///
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/// For example, when checking List equality, we need to visit each element and compare them.
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/// Depending on the type of the list elements, we may need to recurse deeper into each element.
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/// For tag unions, we may need branches for different tag IDs, etc.
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///
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/// This module creates specialized helper procs for all such operations and types used in the program.
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///
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/// The backend drives the process, in two steps:
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/// 1) When it sees the relevant node, it calls CodeGenHelp to get the replacement IR.
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/// CodeGenHelp returns IR for a call to the helper proc, and remembers the specialization.
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/// 2) After the backend has generated code for all user procs, it takes the IR for all of the
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/// specialized helpers procs, and generates target code for them too.
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///
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pub struct CodeGenHelp<'a> {
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arena: &'a Bump,
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home: ModuleId,
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target_info: TargetInfo,
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layout_isize: InLayout<'a>,
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specializations: Vec<'a, Specialization<'a>>,
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debug_recursion_depth: usize,
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}
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impl<'a> CodeGenHelp<'a> {
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pub fn new(arena: &'a Bump, target_info: TargetInfo, home: ModuleId) -> Self {
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let layout_isize = Layout::isize(target_info);
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CodeGenHelp {
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arena,
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home,
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target_info,
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layout_isize,
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specializations: Vec::with_capacity_in(16, arena),
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debug_recursion_depth: 0,
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}
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}
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pub fn take_procs(&mut self) -> Vec<'a, Proc<'a>> {
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let procs_iter = self
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.specializations
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.drain(0..)
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.map(|spec| spec.proc.unwrap());
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Vec::from_iter_in(procs_iter, self.arena)
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}
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// ============================================================================
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//
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// CALL GENERATED PROCS
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//
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// ============================================================================
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/// Expand a `Refcounting` node to a `Let` node that calls a specialized helper proc.
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/// The helper procs themselves are to be generated later with `generate_procs`
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pub fn expand_refcount_stmt(
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&mut self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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layout: InLayout<'a>,
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modify: &ModifyRc,
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following: &'a Stmt<'a>,
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) -> (&'a Stmt<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
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let op = match modify {
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ModifyRc::Inc(..) => HelperOp::Inc,
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ModifyRc::Dec(_) => HelperOp::Dec,
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ModifyRc::DecRef(_) => {
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let jp_decref = JoinPointId(self.create_symbol(ident_ids, "jp_decref"));
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HelperOp::DecRef(jp_decref)
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}
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};
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let mut ctx = Context {
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new_linker_data: Vec::new_in(self.arena),
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recursive_union: None,
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op,
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};
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let rc_stmt = refcount::refcount_stmt(
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self,
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ident_ids,
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&mut ctx,
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layout_interner,
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layout,
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modify,
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following,
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);
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(rc_stmt, ctx.new_linker_data)
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}
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pub fn call_reset_refcount(
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&mut self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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layout: InLayout<'a>,
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argument: Symbol,
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) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
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self.call_refcount(ident_ids, layout_interner, layout, argument, false)
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}
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/**
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Call a resetref operation. It is similar to reset except it does not recursively decrement it's children when unique.
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*/
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pub fn call_resetref_refcount(
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&mut self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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layout: InLayout<'a>,
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argument: Symbol,
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) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
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self.call_refcount(ident_ids, layout_interner, layout, argument, true)
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}
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/**
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Call either a reset or a resetref refcount operation.
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*/
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fn call_refcount(
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&mut self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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layout: InLayout<'a>,
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argument: Symbol,
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resetref: bool,
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) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
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let mut ctx = Context {
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new_linker_data: Vec::new_in(self.arena),
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recursive_union: None,
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op: if resetref {
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HelperOp::ResetRef
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} else {
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HelperOp::Reset
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},
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};
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let proc_name = self.find_or_create_proc(ident_ids, &mut ctx, layout_interner, layout);
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let arguments = self.arena.alloc([argument]);
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let ret_layout = layout;
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let arg_layouts = self.arena.alloc([layout]);
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let expr = Expr::Call(Call {
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call_type: CallType::ByName {
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name: LambdaName::no_niche(proc_name),
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ret_layout,
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arg_layouts,
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specialization_id: CallSpecId::BACKEND_DUMMY,
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},
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arguments,
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});
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(expr, ctx.new_linker_data)
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}
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/// Generate a refcount increment procedure, *without* a Call expression.
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/// *This method should be rarely used* - only when the proc is to be called from Zig.
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/// Otherwise you want to generate the Proc and the Call together, using another method.
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pub fn gen_refcount_proc(
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&mut self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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layout: InLayout<'a>,
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op: HelperOp,
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) -> (Symbol, Vec<'a, (Symbol, ProcLayout<'a>)>) {
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let mut ctx = Context {
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new_linker_data: Vec::new_in(self.arena),
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recursive_union: None,
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op,
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};
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let proc_name = self.find_or_create_proc(ident_ids, &mut ctx, layout_interner, layout);
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(proc_name, ctx.new_linker_data)
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}
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/// Replace a generic `Lowlevel::Eq` call with a specialized helper proc.
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/// The helper procs themselves are to be generated later with `generate_procs`
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pub fn call_specialized_equals(
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&mut self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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layout: InLayout<'a>,
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arguments: &'a [Symbol],
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) -> (Expr<'a>, Vec<'a, (Symbol, ProcLayout<'a>)>) {
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let mut ctx = Context {
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new_linker_data: Vec::new_in(self.arena),
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recursive_union: None,
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op: HelperOp::Eq,
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};
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let expr = self
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.call_specialized_op(ident_ids, &mut ctx, layout_interner, layout, arguments)
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.unwrap();
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(expr, ctx.new_linker_data)
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}
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// ============================================================================
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//
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// CALL SPECIALIZED OP
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//
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// ============================================================================
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fn call_specialized_op(
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&mut self,
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ident_ids: &mut IdentIds,
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ctx: &mut Context<'a>,
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layout_interner: &mut STLayoutInterner<'a>,
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called_layout: InLayout<'a>,
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arguments: &'a [Symbol],
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) -> Option<Expr<'a>> {
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use HelperOp::*;
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// debug_assert!(self.debug_recursion_depth < 100);
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self.debug_recursion_depth += 1;
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let layout = if matches!(
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layout_interner.get(called_layout).repr,
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LayoutRepr::RecursivePointer(_)
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) {
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let union_layout = ctx.recursive_union.unwrap();
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layout_interner.insert_no_semantic(LayoutRepr::Union(union_layout))
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} else {
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called_layout
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};
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if layout_needs_helper_proc(layout_interner, layout, ctx.op) {
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let arena = self.arena;
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let proc_name = self.find_or_create_proc(ident_ids, ctx, layout_interner, layout);
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let (ret_layout, arg_layouts): (InLayout<'a>, &'a [InLayout<'a>]) = {
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let arg = self.replace_rec_ptr(ctx, layout_interner, layout);
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let box_arg = layout_interner.insert_no_semantic(LayoutRepr::Boxed(arg));
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match ctx.op {
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Dec | DecRef(_) => (LAYOUT_UNIT, self.arena.alloc([arg])),
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Reset | ResetRef => (layout, self.arena.alloc([layout])),
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Inc => (LAYOUT_UNIT, self.arena.alloc([arg, self.layout_isize])),
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IndirectDec => (LAYOUT_UNIT, arena.alloc([box_arg])),
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IndirectInc => (LAYOUT_UNIT, arena.alloc([box_arg, self.layout_isize])),
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Eq => (LAYOUT_BOOL, self.arena.alloc([arg, arg])),
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}
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};
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Some(Expr::Call(Call {
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call_type: CallType::ByName {
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name: LambdaName::no_niche(proc_name),
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ret_layout,
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arg_layouts,
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specialization_id: CallSpecId::BACKEND_DUMMY,
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},
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arguments,
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}))
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} else if ctx.op == HelperOp::Eq {
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Some(Expr::Call(Call {
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call_type: CallType::LowLevel {
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op: LowLevel::Eq,
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update_mode: UpdateModeId::BACKEND_DUMMY,
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},
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arguments,
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}))
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} else {
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None
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}
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}
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fn find_or_create_proc(
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&mut self,
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ident_ids: &mut IdentIds,
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ctx: &mut Context<'a>,
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layout_interner: &mut STLayoutInterner<'a>,
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orig_layout: InLayout<'a>,
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) -> Symbol {
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use HelperOp::*;
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let layout = self.replace_rec_ptr(ctx, layout_interner, orig_layout);
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let found = self
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.specializations
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.iter()
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.find(|spec| spec.op == ctx.op && spec.layout == layout);
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if let Some(spec) = found {
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return spec.symbol;
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}
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// Procs can be recursive, so we need to create the symbol before the body is complete
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// But with nested recursion, that means Symbols and Procs can end up in different orders.
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// We want the same order, especially for function indices in Wasm. So create an empty slot and fill it in later.
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let (proc_symbol, proc_layout) =
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self.create_proc_symbol(ident_ids, layout_interner, ctx, layout);
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ctx.new_linker_data.push((proc_symbol, proc_layout));
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let spec_index = self.specializations.len();
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self.specializations.push(Specialization {
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op: ctx.op,
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layout,
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symbol: proc_symbol,
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proc: None,
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});
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// Recursively generate the body of the Proc and sub-procs
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let (ret_layout, body) = match ctx.op {
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Inc | Dec | DecRef(_) => (
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LAYOUT_UNIT,
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refcount::refcount_generic(
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self,
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ident_ids,
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ctx,
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layout_interner,
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layout,
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Symbol::ARG_1,
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),
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),
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IndirectInc | IndirectDec => (
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LAYOUT_UNIT,
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refcount::refcount_indirect(
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self,
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ident_ids,
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ctx,
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layout_interner,
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layout,
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Symbol::ARG_1,
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),
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),
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Reset => (
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layout,
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refcount::refcount_reset_proc_body(
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self,
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ident_ids,
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ctx,
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layout_interner,
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layout,
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Symbol::ARG_1,
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),
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),
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ResetRef => (
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layout,
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refcount::refcount_resetref_proc_body(
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self,
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ident_ids,
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ctx,
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layout_interner,
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layout,
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Symbol::ARG_1,
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),
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),
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Eq => (
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LAYOUT_BOOL,
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equality::eq_generic(self, ident_ids, ctx, layout_interner, layout),
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),
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};
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let args: &'a [(InLayout<'a>, Symbol)] = {
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let roc_value = (layout, ARG_1);
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match ctx.op {
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Inc => {
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let inc_amount = (self.layout_isize, ARG_2);
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self.arena.alloc([roc_value, inc_amount])
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}
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Dec | DecRef(_) | Reset | ResetRef => self.arena.alloc([roc_value]),
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IndirectInc => {
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let box_layout = layout_interner.insert_no_semantic(LayoutRepr::Boxed(layout));
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let inc_amount = (self.layout_isize, ARG_2);
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self.arena.alloc([(box_layout, ARG_1), inc_amount])
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}
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IndirectDec => {
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let box_layout = layout_interner.insert_no_semantic(LayoutRepr::Boxed(layout));
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self.arena.alloc([(box_layout, ARG_1)])
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}
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Eq => self.arena.alloc([roc_value, (layout, ARG_2)]),
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}
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};
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self.specializations[spec_index].proc = Some(Proc {
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name: LambdaName::no_niche(proc_symbol),
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args,
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body,
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closure_data_layout: None,
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ret_layout,
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is_self_recursive: SelfRecursive::NotSelfRecursive,
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host_exposed_layouts: HostExposedLayouts::NotHostExposed,
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});
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proc_symbol
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}
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fn create_proc_symbol(
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&self,
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ident_ids: &mut IdentIds,
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layout_interner: &mut STLayoutInterner<'a>,
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ctx: &mut Context<'a>,
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layout: InLayout<'a>,
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) -> (Symbol, ProcLayout<'a>) {
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let debug_name = format!(
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"#help{}_{:?}_{:?}",
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self.specializations.len(),
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ctx.op,
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layout
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)
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.replace("Builtin", "");
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let proc_symbol: Symbol = self.create_symbol(ident_ids, &debug_name);
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let proc_layout = match ctx.op {
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HelperOp::Inc => ProcLayout {
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arguments: self.arena.alloc([layout, self.layout_isize]),
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result: LAYOUT_UNIT,
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niche: Niche::NONE,
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},
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HelperOp::Dec => ProcLayout {
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arguments: self.arena.alloc([layout]),
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result: LAYOUT_UNIT,
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niche: Niche::NONE,
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},
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HelperOp::IndirectInc => {
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let box_layout = layout_interner.insert_no_semantic(LayoutRepr::Boxed(layout));
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ProcLayout {
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arguments: self.arena.alloc([box_layout, self.layout_isize]),
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result: LAYOUT_UNIT,
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niche: Niche::NONE,
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}
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}
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HelperOp::IndirectDec => {
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let box_layout = layout_interner.insert_no_semantic(LayoutRepr::Boxed(layout));
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ProcLayout {
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arguments: self.arena.alloc([box_layout]),
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result: LAYOUT_UNIT,
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niche: Niche::NONE,
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}
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}
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HelperOp::Reset => ProcLayout {
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arguments: self.arena.alloc([layout]),
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result: layout,
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niche: Niche::NONE,
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},
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HelperOp::DecRef(_) => unreachable!("No generated Proc for DecRef"),
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HelperOp::ResetRef => unreachable!("No generated Proc for ResetRef"),
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HelperOp::Eq => ProcLayout {
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arguments: self.arena.alloc([layout, layout]),
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result: LAYOUT_BOOL,
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niche: Niche::NONE,
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},
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};
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(proc_symbol, proc_layout)
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|
}
|
|
|
|
fn create_symbol(&self, ident_ids: &mut IdentIds, debug_name: &str) -> Symbol {
|
|
let ident_id = ident_ids.add_str(debug_name);
|
|
Symbol::new(self.home, ident_id)
|
|
}
|
|
|
|
// When creating or looking up Specializations, we need to replace RecursivePointer
|
|
// with the particular Union layout it represents at this point in the tree.
|
|
// For example if a program uses `RoseTree a : [Tree a (List (RoseTree a))]`
|
|
// then it could have both `RoseTree I64` and `RoseTree Str`. In this case it
|
|
// needs *two* specializations for `List(RecursivePointer)`, not just one.
|
|
fn replace_rec_ptr(
|
|
&mut self,
|
|
ctx: &Context<'a>,
|
|
layout_interner: &mut STLayoutInterner<'a>,
|
|
layout: InLayout<'a>,
|
|
) -> InLayout<'a> {
|
|
let lay = layout_interner.get(layout);
|
|
let repr = match lay.repr {
|
|
LayoutRepr::Builtin(Builtin::List(v)) => {
|
|
let v = self.replace_rec_ptr(ctx, layout_interner, v);
|
|
LayoutRepr::Builtin(Builtin::List(v))
|
|
}
|
|
|
|
LayoutRepr::Builtin(_) => return layout,
|
|
|
|
LayoutRepr::Struct { field_layouts } => {
|
|
let mut new_field_layouts = Vec::with_capacity_in(field_layouts.len(), self.arena);
|
|
for f in field_layouts.iter() {
|
|
new_field_layouts.push(self.replace_rec_ptr(ctx, layout_interner, *f));
|
|
}
|
|
LayoutRepr::Struct {
|
|
field_layouts: new_field_layouts.into_bump_slice(),
|
|
}
|
|
}
|
|
|
|
LayoutRepr::Union(UnionLayout::NonRecursive(tags)) => {
|
|
let mut new_tags = Vec::with_capacity_in(tags.len(), self.arena);
|
|
for fields in tags {
|
|
let mut new_fields = Vec::with_capacity_in(fields.len(), self.arena);
|
|
for field in fields.iter() {
|
|
new_fields.push(self.replace_rec_ptr(ctx, layout_interner, *field))
|
|
}
|
|
new_tags.push(new_fields.into_bump_slice());
|
|
}
|
|
LayoutRepr::Union(UnionLayout::NonRecursive(new_tags.into_bump_slice()))
|
|
}
|
|
|
|
LayoutRepr::Union(_) => {
|
|
// we always fully unroll recursive types. That means tha when we find a
|
|
// recursive tag union we can replace it with the layout
|
|
return layout;
|
|
}
|
|
|
|
LayoutRepr::Boxed(inner) => {
|
|
let inner = self.replace_rec_ptr(ctx, layout_interner, inner);
|
|
LayoutRepr::Boxed(inner)
|
|
}
|
|
|
|
LayoutRepr::LambdaSet(lambda_set) => {
|
|
return self.replace_rec_ptr(ctx, layout_interner, lambda_set.representation)
|
|
}
|
|
|
|
// This line is the whole point of the function
|
|
LayoutRepr::RecursivePointer(_) => LayoutRepr::Union(ctx.recursive_union.unwrap()),
|
|
};
|
|
|
|
layout_interner.insert(Layout::new(repr, lay.semantic()))
|
|
}
|
|
|
|
fn union_tail_recursion_fields(
|
|
&self,
|
|
union_in_layout: InLayout<'a>,
|
|
union: UnionLayout<'a>,
|
|
) -> Option<Vec<'a, Option<usize>>> {
|
|
use UnionLayout::*;
|
|
match union {
|
|
NonRecursive(_) => None,
|
|
|
|
Recursive(tags) => self.union_tail_recursion_fields_help(union_in_layout, tags),
|
|
|
|
NonNullableUnwrapped(field_layouts) => {
|
|
self.union_tail_recursion_fields_help(union_in_layout, &[field_layouts])
|
|
}
|
|
|
|
NullableWrapped {
|
|
other_tags: tags, ..
|
|
} => self.union_tail_recursion_fields_help(union_in_layout, tags),
|
|
|
|
NullableUnwrapped { other_fields, .. } => {
|
|
self.union_tail_recursion_fields_help(union_in_layout, &[other_fields])
|
|
}
|
|
}
|
|
}
|
|
|
|
fn union_tail_recursion_fields_help(
|
|
&self,
|
|
in_layout: InLayout<'a>,
|
|
tags: &[&'a [InLayout<'a>]],
|
|
) -> Option<Vec<'a, Option<usize>>> {
|
|
let tailrec_indices = tags
|
|
.iter()
|
|
.map(|fields| fields.iter().position(|f| *f == in_layout))
|
|
.collect_in::<Vec<_>>(self.arena);
|
|
|
|
if tailrec_indices.iter().any(|i| i.is_some()) {
|
|
None
|
|
} else {
|
|
Some(tailrec_indices)
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct CallerProc<'a> {
|
|
pub proc_symbol: Symbol,
|
|
pub proc_layout: ProcLayout<'a>,
|
|
pub proc: Proc<'a>,
|
|
}
|
|
|
|
impl<'a> CallerProc<'a> {
|
|
fn create_symbol(home: ModuleId, ident_ids: &mut IdentIds, debug_name: &str) -> Symbol {
|
|
let ident_id = ident_ids.add_str(debug_name);
|
|
Symbol::new(home, ident_id)
|
|
}
|
|
|
|
fn create_caller_proc_symbol(
|
|
home: ModuleId,
|
|
ident_ids: &mut IdentIds,
|
|
operation: &str,
|
|
wrapped_function: Symbol,
|
|
) -> Symbol {
|
|
let debug_name = format!("#help_{}_{}_{:?}", "caller", operation, wrapped_function,);
|
|
|
|
Self::create_symbol(home, ident_ids, &debug_name)
|
|
}
|
|
|
|
pub fn new(
|
|
arena: &'a Bump,
|
|
home: ModuleId,
|
|
ident_ids: &mut IdentIds,
|
|
layout_interner: &mut STLayoutInterner<'a>,
|
|
passed_function: &PassedFunction<'a>,
|
|
capture_layout: Option<InLayout<'a>>,
|
|
) -> Self {
|
|
let mut ctx = Context {
|
|
new_linker_data: Vec::new_in(arena),
|
|
recursive_union: None,
|
|
op: HelperOp::Eq,
|
|
};
|
|
|
|
let box_capture_layout = if let Some(capture_layout) = capture_layout {
|
|
layout_interner.insert_no_semantic(LayoutRepr::Boxed(capture_layout))
|
|
} else {
|
|
layout_interner.insert_no_semantic(LayoutRepr::Boxed(Layout::UNIT))
|
|
};
|
|
|
|
let box_argument_layout = layout_interner
|
|
.insert_no_semantic(LayoutRepr::Boxed(passed_function.argument_layouts[0]));
|
|
|
|
let box_return_layout =
|
|
layout_interner.insert_no_semantic(LayoutRepr::Boxed(passed_function.return_layout));
|
|
|
|
let proc_layout = ProcLayout {
|
|
arguments: arena.alloc([box_capture_layout, box_argument_layout, box_return_layout]),
|
|
result: Layout::UNIT,
|
|
niche: Niche::NONE,
|
|
};
|
|
|
|
let proc_symbol =
|
|
Self::create_caller_proc_symbol(home, ident_ids, "map", passed_function.name.name());
|
|
|
|
ctx.new_linker_data.push((proc_symbol, proc_layout));
|
|
|
|
let unbox_capture = Expr::ExprUnbox {
|
|
symbol: Symbol::ARG_1,
|
|
};
|
|
|
|
let unbox_argument = Expr::ExprUnbox {
|
|
symbol: Symbol::ARG_2,
|
|
};
|
|
|
|
let unboxed_capture = Self::create_symbol(home, ident_ids, "unboxed_capture");
|
|
let unboxed_argument = Self::create_symbol(home, ident_ids, "unboxed_argument");
|
|
let call_result = Self::create_symbol(home, ident_ids, "call_result");
|
|
let unit_symbol = Self::create_symbol(home, ident_ids, "unit_symbol");
|
|
let ignored = Self::create_symbol(home, ident_ids, "ignored");
|
|
|
|
let call = Expr::Call(Call {
|
|
call_type: CallType::ByName {
|
|
name: passed_function.name,
|
|
ret_layout: passed_function.return_layout,
|
|
arg_layouts: passed_function.argument_layouts,
|
|
specialization_id: passed_function.specialization_id,
|
|
},
|
|
arguments: if capture_layout.is_some() {
|
|
arena.alloc([unboxed_argument, unboxed_capture])
|
|
} else {
|
|
arena.alloc([unboxed_argument])
|
|
},
|
|
});
|
|
|
|
let ptr_write = Expr::Call(Call {
|
|
call_type: CallType::LowLevel {
|
|
op: LowLevel::PtrWrite,
|
|
update_mode: UpdateModeId::BACKEND_DUMMY,
|
|
},
|
|
arguments: arena.alloc([Symbol::ARG_3, call_result]),
|
|
});
|
|
|
|
let mut body = Stmt::Let(
|
|
unboxed_argument,
|
|
unbox_argument,
|
|
passed_function.argument_layouts[0],
|
|
arena.alloc(Stmt::Let(
|
|
call_result,
|
|
call,
|
|
passed_function.return_layout,
|
|
arena.alloc(Stmt::Let(
|
|
ignored,
|
|
ptr_write,
|
|
box_return_layout,
|
|
arena.alloc(Stmt::Let(
|
|
unit_symbol,
|
|
Expr::Struct(&[]),
|
|
Layout::UNIT,
|
|
arena.alloc(Stmt::Ret(unit_symbol)),
|
|
)),
|
|
)),
|
|
)),
|
|
);
|
|
|
|
if let Some(capture_layout) = capture_layout {
|
|
body = Stmt::Let(
|
|
unboxed_capture,
|
|
unbox_capture,
|
|
capture_layout,
|
|
arena.alloc(body),
|
|
);
|
|
}
|
|
|
|
let args: &'a [(InLayout<'a>, Symbol)] = {
|
|
arena.alloc([
|
|
(box_capture_layout, ARG_1),
|
|
(box_argument_layout, ARG_2),
|
|
(box_return_layout, ARG_3),
|
|
])
|
|
};
|
|
|
|
let proc = Proc {
|
|
name: LambdaName::no_niche(proc_symbol),
|
|
args,
|
|
body,
|
|
closure_data_layout: None,
|
|
ret_layout: Layout::UNIT,
|
|
is_self_recursive: SelfRecursive::NotSelfRecursive,
|
|
host_exposed_layouts: HostExposedLayouts::NotHostExposed,
|
|
};
|
|
|
|
if false {
|
|
let allocator = ven_pretty::BoxAllocator;
|
|
let doc = proc
|
|
.to_doc::<_, (), _>(
|
|
&allocator,
|
|
layout_interner,
|
|
true,
|
|
crate::ir::Parens::NotNeeded,
|
|
)
|
|
.1
|
|
.pretty(80)
|
|
.to_string();
|
|
|
|
println!("{}", doc);
|
|
}
|
|
|
|
Self {
|
|
proc_symbol,
|
|
proc_layout,
|
|
proc,
|
|
}
|
|
}
|
|
}
|
|
|
|
fn let_lowlevel<'a>(
|
|
arena: &'a Bump,
|
|
result_layout: InLayout<'a>,
|
|
result: Symbol,
|
|
op: LowLevel,
|
|
arguments: &[Symbol],
|
|
next: &'a Stmt<'a>,
|
|
) -> Stmt<'a> {
|
|
Stmt::Let(
|
|
result,
|
|
Expr::Call(Call {
|
|
call_type: CallType::LowLevel {
|
|
op,
|
|
update_mode: UpdateModeId::BACKEND_DUMMY,
|
|
},
|
|
arguments: arena.alloc_slice_copy(arguments),
|
|
}),
|
|
result_layout,
|
|
next,
|
|
)
|
|
}
|
|
|
|
fn layout_needs_helper_proc<'a>(
|
|
layout_interner: &STLayoutInterner<'a>,
|
|
layout: InLayout<'a>,
|
|
op: HelperOp,
|
|
) -> bool {
|
|
match layout_interner.get(layout).repr {
|
|
LayoutRepr::Builtin(
|
|
Builtin::Int(_) | Builtin::Float(_) | Builtin::Bool | Builtin::Decimal,
|
|
) => false,
|
|
LayoutRepr::Builtin(Builtin::Str) => {
|
|
// Str type can use either Zig functions or generated IR, since it's not generic.
|
|
// Eq uses a Zig function, refcount uses generated IR.
|
|
// Both are fine, they were just developed at different times.
|
|
matches!(op, HelperOp::Inc | HelperOp::Dec | HelperOp::DecRef(_))
|
|
}
|
|
LayoutRepr::Builtin(Builtin::List(_)) => true,
|
|
LayoutRepr::Struct { .. } => true, // note: we do generate a helper for Unit, with just a Stmt::Ret
|
|
LayoutRepr::Union(UnionLayout::NonRecursive(tags)) => !tags.is_empty(),
|
|
LayoutRepr::Union(_) => true,
|
|
LayoutRepr::LambdaSet(_) => true,
|
|
LayoutRepr::RecursivePointer(_) => false,
|
|
LayoutRepr::Boxed(_) => true,
|
|
}
|
|
}
|