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25 lines
628 B
GLSL
25 lines
628 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(push_constant) uniform PushConstants {
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vec4 color;
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vec2 pos;
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vec2 scale;
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} push_constants;
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layout(location = 0) out vec4 vertex_color;
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void main() {
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vec2 position;
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if (gl_VertexIndex == 0) {
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position = vec2(0.0, -0.5);
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} else if (gl_VertexIndex == 1) {
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position = vec2(-0.5, 0.5);
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} else if (gl_VertexIndex == 2) {
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position = vec2(0.5, 0.5);
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}
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vec2 pos = position * push_constants.scale;
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vertex_color = push_constants.color;
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gl_Position = vec4((pos + push_constants.pos), 0.0, 1.0);
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}
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