roc/crates/cli_testing_examples/benchmarks/RBTreeDel.roc

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app "rbtree-del"
packages { pf: "platform/main.roc" }
imports [pf.Task]
provides [main] to pf
Color : [Red, Black]
Tree a b : [Leaf, Node Color (Tree a b) a b (Tree a b)]
Map : Tree I64 Bool
ConsList a : [Nil, Cons a (ConsList a)]
main : Task.Task {} []
main =
Task.after
Task.getInt
\n ->
m = makeMap n # koka original n = 4_200_000
val = fold (\_, v, r -> if v then r + 1 else r) m 0
val
|> Num.toStr
|> Task.putLine
boom : Str -> a
boom = \_ -> boom ""
makeMap : I64 -> Map
makeMap = \n ->
makeMapHelp n n Leaf
makeMapHelp : I64, I64, Map -> Map
makeMapHelp = \total, n, m ->
when n is
0 -> m
_ ->
n1 = n - 1
powerOf10 =
n |> Num.isMultipleOf 10
t1 = insert m n powerOf10
isFrequency =
n |> Num.isMultipleOf 4
key = n1 + ((total - n1) // 5)
t2 = if isFrequency then delete t1 key else t1
makeMapHelp total n1 t2
fold : (a, b, omega -> omega), Tree a b, omega -> omega
fold = \f, tree, b ->
when tree is
Leaf -> b
Node _ l k v r -> fold f r (f k v (fold f l b))
depth : Tree * * -> I64
depth = \tree ->
when tree is
Leaf -> 1
Node _ l _ _ r -> 1 + depth l + depth r
insert : Map, I64, Bool -> Map
insert = \t, k, v -> if isRed t then setBlack (ins t k v) else ins t k v
setBlack : Tree a b -> Tree a b
setBlack = \tree ->
when tree is
Node _ l k v r -> Node Black l k v r
_ -> tree
isRed : Tree a b -> Bool
isRed = \tree ->
when tree is
Node Red _ _ _ _ -> Bool.true
_ -> Bool.false
ins : Tree I64 Bool, I64, Bool -> Tree I64 Bool
ins = \tree, kx, vx ->
when tree is
Leaf ->
Node Red Leaf kx vx Leaf
Node Red a ky vy b ->
when Num.compare kx ky is
LT -> Node Red (ins a kx vx) ky vy b
GT -> Node Red a ky vy (ins b kx vx)
EQ -> Node Red a ky vy (ins b kx vx)
Node Black a ky vy b ->
when Num.compare kx ky is
LT ->
when isRed a is
Bool.true -> balanceLeft (ins a kx vx) ky vy b
Bool.false -> Node Black (ins a kx vx) ky vy b
GT ->
when isRed b is
Bool.true -> balanceRight a ky vy (ins b kx vx)
Bool.false -> Node Black a ky vy (ins b kx vx)
EQ ->
Node Black a kx vx b
balanceLeft : Tree a b, a, b, Tree a b -> Tree a b
balanceLeft = \l, k, v, r ->
when l is
Leaf ->
Leaf
Node _ (Node Red lx kx vx rx) ky vy ry ->
Node Red (Node Black lx kx vx rx) ky vy (Node Black ry k v r)
Node _ ly ky vy (Node Red lx kx vx rx) ->
Node Red (Node Black ly ky vy lx) kx vx (Node Black rx k v r)
Node _ lx kx vx rx ->
Node Black (Node Red lx kx vx rx) k v r
balanceRight : Tree a b, a, b, Tree a b -> Tree a b
balanceRight = \l, k, v, r ->
when r is
Leaf ->
Leaf
Node _ (Node Red lx kx vx rx) ky vy ry ->
Node Red (Node Black l k v lx) kx vx (Node Black rx ky vy ry)
Node _ lx kx vx (Node Red ly ky vy ry) ->
Node Red (Node Black l k v lx) kx vx (Node Black ly ky vy ry)
Node _ lx kx vx rx ->
Node Black l k v (Node Red lx kx vx rx)
isBlack : Color -> Bool
isBlack = \c ->
when c is
Black -> Bool.true
Red -> Bool.false
Del a b : [Del (Tree a b) Bool]
setRed : Map -> Map
setRed = \t ->
when t is
Node _ l k v r ->
Node Red l k v r
_ ->
t
makeBlack : Map -> Del I64 Bool
makeBlack = \t ->
when t is
Node Red l k v r ->
Del (Node Black l k v r) Bool.false
_ ->
Del t Bool.true
rebalanceLeft = \c, l, k, v, r ->
when l is
Node Black _ _ _ _ ->
Del (balanceLeft (setRed l) k v r) (isBlack c)
Node Red lx kx vx rx ->
Del (Node Black lx kx vx (balanceLeft (setRed rx) k v r)) Bool.false
_ ->
boom "unreachable"
rebalanceRight = \c, l, k, v, r ->
when r is
Node Black _ _ _ _ ->
Del (balanceRight l k v (setRed r)) (isBlack c)
Node Red lx kx vx rx ->
Del (Node Black (balanceRight l k v (setRed lx)) kx vx rx) Bool.false
_ ->
boom "unreachable"
delMin = \t ->
when t is
Node Black Leaf k v r ->
when r is
Leaf ->
Delmin (Del Leaf Bool.true) k v
_ ->
Delmin (Del (setBlack r) Bool.false) k v
Node Red Leaf k v r ->
Delmin (Del r Bool.false) k v
Node c l k v r ->
when delMin l is
Delmin (Del lx Bool.true) kx vx ->
Delmin (rebalanceRight c lx k v r) kx vx
Delmin (Del lx Bool.false) kx vx ->
Delmin (Del (Node c lx k v r) Bool.false) kx vx
Leaf ->
Delmin (Del t Bool.false) 0 Bool.false
delete : Tree I64 Bool, I64 -> Tree I64 Bool
delete = \t, k ->
when del t k is
Del tx _ ->
setBlack tx
del : Tree I64 Bool, I64 -> Del I64 Bool
del = \t, k ->
when t is
Leaf ->
Del Leaf Bool.false
Node cx lx kx vx rx ->
if (k < kx) then
when del lx k is
Del ly Bool.true ->
rebalanceRight cx ly kx vx rx
Del ly Bool.false ->
Del (Node cx ly kx vx rx) Bool.false
else if (k > kx) then
when del rx k is
Del ry Bool.true ->
rebalanceLeft cx lx kx vx ry
Del ry Bool.false ->
Del (Node cx lx kx vx ry) Bool.false
else
when rx is
Leaf ->
if isBlack cx then makeBlack lx else Del lx Bool.false
Node _ _ _ _ _ ->
when delMin rx is
Delmin (Del ry Bool.true) ky vy ->
rebalanceLeft cx lx ky vy ry
Delmin (Del ry Bool.false) ky vy ->
Del (Node cx lx ky vy ry) Bool.false