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[red-knot] Minor fix in intersection type comment (#14176)
## Summary Minor fix in intersection type comment introduced in #14138
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1 changed files with 20 additions and 6 deletions
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@ -3204,18 +3204,32 @@ impl<'db> TypeInferenceBuilder<'db> {
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// f(T_inter) = f(P1) & f(P2) & ... & f(Pn)
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//
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// The reason for this is the following: In general, for any function 'f', the
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// set f(A) & f(B) can be *larger than* the set f(A & B). This means that we
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// will return a type that is too wide, which is not necessarily problematic.
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// set f(A) & f(B) is *larger than or equal to* the set f(A & B). This means
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// that we will return a type that is possibly wider than it could be, but
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// never wrong.
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//
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// However, we do have to leave out the negative contributions. If we were to
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// add a contribution like ~f(N1), we would potentially infer result types
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// that are too narrow, since ~f(A) can be larger than f(~A).
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// that are too narrow.
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//
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// As an example for this, consider the intersection type `int & ~Literal[1]`.
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// If 'f' would be the `==`-comparison with 2, we obviously can't tell if that
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// answer would be true or false, so we need to return `bool`. However, if we
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// compute f(int) & ~f(Literal[1]), we get `bool & ~Literal[False]`, which can
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// be simplified to `Literal[True]` -- a type that is too narrow.
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// answer would be true or false, so we need to return `bool`. And indeed, we
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// we have (glossing over notational details):
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//
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// f(int & ~1)
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// = f({..., -1, 0, 2, 3, ...})
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// = {..., False, False, True, False, ...}
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// = bool
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//
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// On the other hand, if we were to compute
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//
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// f(int) & ~f(1)
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// = bool & ~False
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// = True
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//
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// we would get a result type `Literal[True]` which is too narrow.
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//
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let mut builder = IntersectionBuilder::new(self.db);
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for pos in intersection.positive(self.db) {
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let result = match intersection_on {
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