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Explicitly name all spawned threads
The thread name is shown in debugger as well as panic messages and this patch makes it easier to follow a thread instead of looking through full backtrace, by naming all spawned threads according to their functioning.
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4 changed files with 61 additions and 43 deletions
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@ -67,7 +67,10 @@ impl FlycheckHandle {
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) -> FlycheckHandle {
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let actor = FlycheckActor::new(id, sender, config, workspace_root);
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let (sender, receiver) = unbounded::<Restart>();
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let thread = jod_thread::spawn(move || actor.run(receiver));
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let thread = jod_thread::Builder::new()
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.name("FlycheckThread".to_owned())
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.spawn(move || actor.run(receiver))
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.expect("failed to spawn thread");
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FlycheckHandle { sender, thread }
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}
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@ -266,7 +269,10 @@ impl CargoHandle {
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let child_stdout = child.stdout.take().unwrap();
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let (sender, receiver) = unbounded();
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let actor = CargoActor::new(child_stdout, sender);
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let thread = jod_thread::spawn(move || actor.run());
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let thread = jod_thread::Builder::new()
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.name("CargoHandleThread".to_owned())
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.spawn(move || actor.run())
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.expect("failed to spawn thread");
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CargoHandle { child, thread, receiver }
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}
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fn join(mut self) -> io::Result<()> {
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