This patch shortens the spawned threads' names, as threads on Linux

have an upper limit of 16 characters for their names.
This commit is contained in:
Manas 2021-07-08 18:09:41 +05:30
parent e44c56b616
commit f5c9407a8f
4 changed files with 6 additions and 6 deletions

View file

@ -68,7 +68,7 @@ impl FlycheckHandle {
let actor = FlycheckActor::new(id, sender, config, workspace_root);
let (sender, receiver) = unbounded::<Restart>();
let thread = jod_thread::Builder::new()
.name("FlycheckThread".to_owned())
.name("Flycheck".to_owned())
.spawn(move || actor.run(receiver))
.expect("failed to spawn thread");
FlycheckHandle { sender, thread }
@ -270,7 +270,7 @@ impl CargoHandle {
let (sender, receiver) = unbounded();
let actor = CargoActor::new(child_stdout, sender);
let thread = jod_thread::Builder::new()
.name("CargoHandleThread".to_owned())
.name("CargoHandle".to_owned())
.spawn(move || actor.run())
.expect("failed to spawn thread");
CargoHandle { child, thread, receiver }