mirror of
https://github.com/slint-ui/slint.git
synced 2025-10-01 22:31:14 +00:00
Janitor: Replace float comparison dance with approx_eq from euclid
Sixtyfps uses euclid already, so let's use euclid for float comparisons as well. I changed the code to decide whether a number is a positive integer to make do without a comparison along the way.
This commit is contained in:
parent
e45635656d
commit
02bdcbf6ff
6 changed files with 11 additions and 11 deletions
|
@ -20,6 +20,7 @@ use std::cell::RefCell;
|
|||
use std::pin::Pin;
|
||||
use std::rc::Rc;
|
||||
|
||||
use euclid::approxeq::ApproxEq;
|
||||
use sixtyfps_corelib::graphics::{
|
||||
Brush, Color, FontRequest, Image, IntRect, Point, Rect, RenderingCache, Size,
|
||||
};
|
||||
|
@ -457,9 +458,7 @@ fn rect_with_radius_to_path(rect: Rect, border_radius: f32) -> femtovg::Path {
|
|||
// If we're drawing a circle, use directly connected bezier curves instead of
|
||||
// ones with intermediate LineTo verbs, as `rounded_rect` creates, to avoid
|
||||
// rendering artifacts due to those edges.
|
||||
if (width - height).abs() < 10.0 * f32::EPSILON
|
||||
&& (border_radius * 2. - width).abs() < 10.0 * f32::EPSILON
|
||||
{
|
||||
if width.approx_eq(&height) && (border_radius * 2.).approx_eq(&width) {
|
||||
path.circle(x + border_radius, y + border_radius, border_radius);
|
||||
} else {
|
||||
path.rounded_rect(x, y, width, height, border_radius);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue