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Replace more .60 by .slint
Mainly an automated change with git grep -O"sed -i 's/\.60/.slint/g'" -w "\.60" and some manual checks
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# Introduction
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This tutorial will introduce you to the SixtyFPS UI framework in a playful way by implementing a little memory game. We are going to combine the `.60` language for the graphics with the game rules implemented in C++.
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This tutorial will introduce you to the SixtyFPS UI framework in a playful way by implementing a little memory game. We are going to combine the `.slint` language for the graphics with the game rules implemented in C++.
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The game consists of a grid of 16 rectangular tiles. When clicking on a tile, an icon underneath is uncovered.
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We know that there are 8 different icons in total, so each tile has a sibling somewhere in the grid with the
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<video autoplay loop muted playsinline src="https://sixtyfps.io/blog/memory-game-tutorial/memory_clip.mp4"
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class="img-fluid img-thumbnail rounded"></video>
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A video-recording of this tutorial is also available on YouTube. After introducing the `.60` language the video
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A video-recording of this tutorial is also available on YouTube. After introducing the `.slint` language the video
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continues with a Rust implementation, but around minute 42 the C++ begins:
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/_-Hxr6ZrHyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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