Replace more .60 by .slint

Mainly an automated change with
    git grep -O"sed -i 's/\.60/.slint/g'" -w "\.60"

and some manual checks
This commit is contained in:
Olivier Goffart 2022-02-02 10:00:12 +01:00
parent d706d63ce1
commit 03534039d6
81 changed files with 314 additions and 313 deletions

View file

@ -1,6 +1,6 @@
# Introduction
This tutorial will introduce you to the SixtyFPS UI framework in a playful way by implementing a little memory game. We are going to combine the `.60` language for the graphics with the game rules implemented in C++.
This tutorial will introduce you to the SixtyFPS UI framework in a playful way by implementing a little memory game. We are going to combine the `.slint` language for the graphics with the game rules implemented in C++.
The game consists of a grid of 16 rectangular tiles. When clicking on a tile, an icon underneath is uncovered.
We know that there are 8 different icons in total, so each tile has a sibling somewhere in the grid with the
@ -13,7 +13,7 @@ This is how the game looks like in action:
<video autoplay loop muted playsinline src="https://sixtyfps.io/blog/memory-game-tutorial/memory_clip.mp4"
class="img-fluid img-thumbnail rounded"></video>
A video-recording of this tutorial is also available on YouTube. After introducing the `.60` language the video
A video-recording of this tutorial is also available on YouTube. After introducing the `.slint` language the video
continues with a Rust implementation, but around minute 42 the C++ begins:
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/_-Hxr6ZrHyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>