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Rename "signal" to "callback"
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72 changed files with 579 additions and 575 deletions
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@ -13,10 +13,10 @@ This class will have the following public member functions:
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- for each properties:
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* A getter `get_<property_name>` returning the property type.
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* A setter `set_<property_name>` taking the new value of the property by const reference
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- for each signals:
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* `emit_<signal_name>` function which takes the signal argument as parameter and emit the signal.
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* `on_<signal_name>` functin wich takes a functor as an argument and sets the signal handler
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for this signal. the functor must accept the type parameter of the signal
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- for each callbacks:
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* `emit_<callback_name>` function which takes the callback argument as parameter and emit the callback.
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* `on_<callback_name>` functin wich takes a functor as an argument and sets the callback handler
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for this callback. the functor must accept the type parameter of the callback
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## Example
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@ -26,7 +26,7 @@ Let's assume we have this code in our `.60` file
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SampleComponent := Window {
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property<int> counter;
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property<string> user_name;
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signal hello;
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callback hello;
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// ... maybe more elements here
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}
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```
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@ -59,10 +59,10 @@ public:
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/// Setter for the `user_name` property
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inline void set_user_name (const sixtyfps::SharedString &value) const;
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/// Call this function to emit the `hello` signal
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/// Call this function to emit the `hello` callback
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inline void emit_hello () const;
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/// Sets the signal handler for the `hello` signal.
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template<typename Functor> inline void on_hello (Functor && signal_handler) const;
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/// Sets the callback handler for the `hello` callback.
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template<typename Functor> inline void on_hello (Functor && callback_handler) const;
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private:
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/// private fields omitted
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