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Use SmolStr in more places of the compiler infrastructure
This removes a lot of allocations and speeds up the compiler step a bit. Sadly, this patch is very invasive as it touches a lot of files. That said, each individual hunk is pretty trivial. For a non-trivial real-world example, the impact is significant, we get rid of ~29% of all allocations and improve the runtime by about 4.8% (measured until the viewer loop would start). Before: ``` Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint Time (mean ± σ): 664.2 ms ± 6.7 ms [User: 589.2 ms, System: 74.0 ms] Range (min … max): 659.0 ms … 682.4 ms 10 runs allocations: 4886888 temporary allocations: 857508 ``` After: ``` Benchmark 1: ./target/release/slint-viewer ../slint-perf/app.slint Time (mean ± σ): 639.5 ms ± 17.8 ms [User: 556.9 ms, System: 76.2 ms] Range (min … max): 621.4 ms … 666.5 ms 10 runs allocations: 3544318 temporary allocations: 495685 ```
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75 changed files with 679 additions and 555 deletions
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@ -14,6 +14,7 @@ use napi::JsString;
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use napi::JsUnknown;
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use slint_interpreter::Compiler;
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use slint_interpreter::Value;
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use smol_str::StrExt;
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use std::collections::HashMap;
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use std::path::PathBuf;
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@ -147,14 +148,14 @@ impl JsComponentCompiler {
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let mut o = env.create_object().ok()?;
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for value in en.values.iter() {
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let value = value.replace('-', "_");
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let value = value.replace_smolstr("-", "_");
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o.set_property(
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env.create_string(&value).ok()?,
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env.create_string(&value).ok()?.into_unknown(),
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)
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.ok()?;
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}
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return Some((en.name.clone(), o.into_unknown()));
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return Some((en.name.to_string(), o.into_unknown()));
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}
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_ => return None,
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}
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