Apply the renaming also to the new opengl_underlay example pulled from master

This commit is contained in:
Simon Hausmann 2022-02-04 17:00:32 +01:00
parent 125b90a64b
commit 1314aa97bf
7 changed files with 30 additions and 30 deletions

View file

@ -42,23 +42,23 @@ static GLint compile_shader(GLuint program, GLuint shader_type, const GLchar *co
class OpenGLUnderlay
{
public:
OpenGLUnderlay(sixtyfps::ComponentWeakHandle<App> app) : app_weak(app) { }
OpenGLUnderlay(slint::ComponentWeakHandle<App> app) : app_weak(app) { }
void operator()(sixtyfps::RenderingState state)
void operator()(slint::RenderingState state)
{
switch (state) {
case sixtyfps::RenderingState::RenderingSetup:
case slint::RenderingState::RenderingSetup:
setup();
break;
case sixtyfps::RenderingState::BeforeRendering:
case slint::RenderingState::BeforeRendering:
if (auto app = app_weak.lock()) {
render((*app)->get_rotation_enabled());
(*app)->window().request_redraw();
}
break;
case sixtyfps::RenderingState::AfterRendering:
case slint::RenderingState::AfterRendering:
break;
case sixtyfps::RenderingState::RenderingTeardown:
case slint::RenderingState::RenderingTeardown:
teardown();
break;
}
@ -153,7 +153,7 @@ private:
void teardown() { glDeleteProgram(program); }
sixtyfps::ComponentWeakHandle<App> app_weak;
slint::ComponentWeakHandle<App> app_weak;
GLuint program = 0;
GLuint position_location = 0;
GLuint effect_time_location = 0;
@ -167,7 +167,7 @@ int main()
auto app = App::create();
if (auto error = app->window().set_rendering_notifier(OpenGLUnderlay(app))) {
if (*error == sixtyfps::SetRenderingNotifierError::Unsupported) {
if (*error == slint::SetRenderingNotifierError::Unsupported) {
fprintf(stderr,
"This example requires the use of the GL backend. Please run with the "
"environment variable SIXTYFPS_BACKEND=GL set.\n");