Add support for embedding resources in the rust generator

This is relatively straight-forward via a pass in the compiler to
collect the resources to embed and then use include_bytes! (once per
resource).

What's really annoying is that the rust resource enum can't store a
&'static [u8] because cbindgen doesn't represent that, probably because
the slice representation isn't guaranteed to stay as it is. So instead
this, for now, uses raw pointers.
This commit is contained in:
Simon Hausmann 2020-06-09 22:00:37 +02:00
parent 82a7c3e070
commit 1404cb73ae
15 changed files with 105 additions and 98 deletions

View file

@ -314,6 +314,11 @@ impl RenderingPrimitivesBuilder for GLRenderingPrimitivesBuilder {
let image = image::open(image_path.as_path()).unwrap().into_rgba();
Some(self.create_image(image))
}
Resource::EmbeddedData { ptr, len } => {
let image_slice = unsafe { std::slice::from_raw_parts(*ptr, *len) };
let image = image::load_from_memory(image_slice).unwrap().to_rgba();
Some(self.create_image(image))
}
Resource::None => None,
}
}