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Move all cbindgen generated code into
sixtyfps::cbindgen_private Having private in the name makes it clear that this is ... private, and cbindgen helps remember that it's generated.
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2fa953ce8a
commit
14fe897086
12 changed files with 108 additions and 108 deletions
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@ -16,7 +16,7 @@ LICENSE END */
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#include <vector>
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#include <memory>
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namespace sixtyfps::internal {
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namespace sixtyfps::cbindgen_private {
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// Workaround https://github.com/eqrion/cbindgen/issues/43
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struct ComponentVTable;
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struct ItemVTable;
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@ -27,31 +27,31 @@ struct ItemVTable;
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namespace sixtyfps {
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extern "C" {
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extern const internal::ItemVTable RectangleVTable;
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extern const internal::ItemVTable BorderRectangleVTable;
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extern const internal::ItemVTable TextVTable;
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extern const internal::ItemVTable TouchAreaVTable;
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extern const internal::ItemVTable ImageVTable;
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extern const internal::ItemVTable PathVTable;
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extern const internal::ItemVTable FlickableVTable;
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extern const internal::ItemVTable WindowVTable;
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extern const cbindgen_private::ItemVTable RectangleVTable;
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extern const cbindgen_private::ItemVTable BorderRectangleVTable;
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extern const cbindgen_private::ItemVTable TextVTable;
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extern const cbindgen_private::ItemVTable TouchAreaVTable;
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extern const cbindgen_private::ItemVTable ImageVTable;
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extern const cbindgen_private::ItemVTable PathVTable;
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extern const cbindgen_private::ItemVTable FlickableVTable;
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extern const cbindgen_private::ItemVTable WindowVTable;
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}
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// Bring opaque structure in scope
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using internal::ComponentVTable;
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using ItemTreeNode = internal::ItemTreeNode<uint8_t>;
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using cbindgen_private::ComponentVTable;
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using ItemTreeNode = cbindgen_private::ItemTreeNode<uint8_t>;
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using ComponentRef = VRef<ComponentVTable>;
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using ItemVisitorRefMut = VRefMut<internal::ItemVisitorVTable>;
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using internal::TraversalOrder;
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using internal::EasingCurve;
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using internal::TextHorizontalAlignment;
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using internal::TextVerticalAlignment;
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using internal::Slice;
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using ItemVisitorRefMut = VRefMut<cbindgen_private::ItemVisitorVTable>;
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using cbindgen_private::TraversalOrder;
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using cbindgen_private::EasingCurve;
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using cbindgen_private::TextHorizontalAlignment;
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using cbindgen_private::TextVerticalAlignment;
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using cbindgen_private::Slice;
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struct ComponentWindow
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{
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ComponentWindow() { internal::sixtyfps_component_window_gl_renderer_init(&inner); }
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~ComponentWindow() { internal::sixtyfps_component_window_drop(&inner); }
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ComponentWindow() { cbindgen_private::sixtyfps_component_window_gl_renderer_init(&inner); }
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~ComponentWindow() { cbindgen_private::sixtyfps_component_window_drop(&inner); }
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ComponentWindow(const ComponentWindow &) = delete;
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ComponentWindow(ComponentWindow &&) = delete;
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ComponentWindow &operator=(const ComponentWindow &) = delete;
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@ -72,25 +72,25 @@ struct ComponentWindow
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template<typename Component>
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void free_graphics_resources(Component *c) const
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{
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internal::sixtyfps_component_window_free_graphics_resources(
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cbindgen_private::sixtyfps_component_window_free_graphics_resources(
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&inner, VRef<ComponentVTable> { &Component::component_type, c });
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}
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private:
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internal::ComponentWindowOpaque inner;
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cbindgen_private::ComponentWindowOpaque inner;
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};
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using internal::BorderRectangle;
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using internal::Flickable;
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using internal::Image;
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using internal::Path;
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using internal::Rectangle;
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using internal::Text;
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using internal::TouchArea;
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using internal::Window;
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using cbindgen_private::BorderRectangle;
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using cbindgen_private::Flickable;
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using cbindgen_private::Image;
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using cbindgen_private::Path;
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using cbindgen_private::Rectangle;
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using cbindgen_private::Text;
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using cbindgen_private::TouchArea;
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using cbindgen_private::Window;
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constexpr inline ItemTreeNode make_item_node(std::uintptr_t offset,
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const internal::ItemVTable *vtable,
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const cbindgen_private::ItemVTable *vtable,
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uint32_t child_count, uint32_t child_index)
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{
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return ItemTreeNode { ItemTreeNode::Item_Body {
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@ -103,9 +103,9 @@ constexpr inline ItemTreeNode make_dyn_node(std::uintptr_t offset)
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ItemTreeNode::Tag::DynamicTree, offset } };
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}
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using internal::sixtyfps_visit_item_tree;
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using internal::MouseEvent;
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using internal::InputEventResult;
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using cbindgen_private::sixtyfps_visit_item_tree;
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using cbindgen_private::MouseEvent;
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using cbindgen_private::InputEventResult;
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template<typename GetDynamic>
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inline InputEventResult process_input_event(
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ComponentRef component, int64_t &mouse_grabber, MouseEvent mouse_event,
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@ -114,7 +114,7 @@ inline InputEventResult process_input_event(
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if (mouse_grabber != -1) {
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auto item_index = mouse_grabber & 0xffffffff;
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auto rep_index = mouse_grabber >> 32;
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auto offset = internal::sixtyfps_item_offset(component, tree, item_index);
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auto offset = cbindgen_private::sixtyfps_item_offset(component, tree, item_index);
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mouse_event.pos = { mouse_event.pos.x - offset.x , mouse_event.pos.y - offset.y };
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const auto &item_node = tree.ptr[item_index];
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InputEventResult result = InputEventResult::EventIgnored;
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@ -136,18 +136,18 @@ inline InputEventResult process_input_event(
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}
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return result;
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} else {
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return internal::sixtyfps_process_ungrabbed_mouse_event(component, mouse_event, &mouse_grabber);
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return cbindgen_private::sixtyfps_process_ungrabbed_mouse_event(component, mouse_event, &mouse_grabber);
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}
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}
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// layouts:
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using internal::grid_layout_info;
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using internal::GridLayoutCellData;
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using internal::GridLayoutData;
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using internal::PathLayoutData;
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using internal::PathLayoutItemData;
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using internal::solve_grid_layout;
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using internal::solve_path_layout;
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using cbindgen_private::grid_layout_info;
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using cbindgen_private::GridLayoutCellData;
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using cbindgen_private::GridLayoutData;
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using cbindgen_private::PathLayoutData;
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using cbindgen_private::PathLayoutItemData;
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using cbindgen_private::solve_grid_layout;
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using cbindgen_private::solve_path_layout;
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// models
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