Move "Getting Started" into the Introduction section

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Simon Hausmann 2023-08-14 14:44:14 +02:00 committed by Simon Hausmann
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.. Copyright © SixtyFPS GmbH <info@slint.dev>
.. SPDX-License-Identifier: MIT
Getting Started
===============
To use `Slint <https://slint.dev>`_ you need to embed your slint files in a project written
in a supported programming language, like C++, Rust, or JavaScript.
There are three different pathways to get started with Slint:
1. `SlintPad <https://slint.dev/editor>`_ - Use this to get a feel of the Slint language.
This is a web browser-based tool where you can try Slint out.
2. As a UI Designer, working with Slint files locally, we recommend the following combination of software tools:
- `Visual Studio Code <https://code.visualstudio.com>`_
- `The Slint for Visual Studio Code Extension <https://marketplace.visualstudio.com/items?itemName=Slint.slint>`_
3. As a Software Developer, integrating Slint into a new or existing code base, choose one of these languages to
get started:
- `C++ <https://slint.dev/docs/cpp/>`_
- `Rust <https://slint.dev/docs/rust/slint/>`_
- `JavaScript <https://slint.dev/docs/node/>`_