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Begin documenting supported (target) platforms
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:caption: Introduction
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src/introduction/index.rst
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src/introduction/supported_platforms.md
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.. toctree::
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:hidden:
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docs/reference/src/introduction/supported_platforms.md
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# Supported Platforms
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Slint runs on many desktop and embedded platforms and micro-controllers.
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The platform descriptions below cover what has been tested for deployment. For the development environment,
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we recommend using a recent desktop operating system and a recent compiler.
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Please contact [SixtyFPS GmbH](https://slint.dev/contact) if you need to support specific, older versions.
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## Desktop Platforms
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Generally, Slint runs on Windows, macOS, and popular Linux distributions. The following tables below
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cover versions that we specifically test. The general objective is to support the operating systems that
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are supported by their vendors by the time a Slint version is released.
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### Windows
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| Operating System | Architecture |
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|------------------|--------------|
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| Windows 10 | x86-64 |
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| Windows 11 | x86-64 |
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### macOS
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| Operating System | Architecture |
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|-------------------|-----------------|
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| macOS 11 Big Sur | x86-64, aarch64 |
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| macOS 12 Monterey | x86-64, aarch64 |
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| macOS 13 Ventura | x86-64, aarch64 |
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### Linux
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Linux desktop distribution present a diverse landscape, and Slint should run on any of them, provided that they
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are using Wayland or X-Windows, glibc, and d-bus. If a Linux distribution provides Long Term Support (LTS),
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Slint should run on the most recent LTS or newer, by the time a Slint version is released.
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## Embedded Platforms
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Slint runs on a great variety of embedded platforms. Generally speaking, Slint requires a modern Linux userspace
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with working OpenGL ES 2.0 (or newer) or Vulkan drivers. We've had success running Slint on
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- Yocto based distributions. For C++ applications see [meta-slint](https://github.com/slint-ui/meta-slint) for recipes. Rust application work out of the box with Yocto's rust support.
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- BuildRoot based distributions.
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- [TorizonCore](https://www.torizon.io/torizoncore-os).
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### Microcontrollers
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Slint's platform abstraction allows for integration into any Rust or C++ based Microcontroller development
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environment. Developers need to implement functionality to feed input events such as touch or keyboard, as
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well as displaying the pixels rendered by Slint into a frame- or linebuffer.
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