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Docs for PropertyTracker
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1 changed files with 116 additions and 63 deletions
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@ -25,37 +25,48 @@ using cbindgen_private::StateInfo;
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namespace private_api {
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void sixtyfps_property_set_animated_binding_helper(const cbindgen_private::PropertyHandleOpaque *handle,
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void (*binding)(void*, int32_t*), void *user_data, void (*drop_user_data)(void*),
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void sixtyfps_property_set_animated_binding_helper(
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const cbindgen_private::PropertyHandleOpaque *handle, void (*binding)(void *, int32_t *),
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void *user_data, void (*drop_user_data)(void *),
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const cbindgen_private::PropertyAnimation *animation_data,
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *)) {
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cbindgen_private::sixtyfps_property_set_animated_binding_int(handle, binding, user_data, drop_user_data, animation_data, transition_data);
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *))
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{
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cbindgen_private::sixtyfps_property_set_animated_binding_int(
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handle, binding, user_data, drop_user_data, animation_data, transition_data);
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}
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void sixtyfps_property_set_animated_binding_helper(const cbindgen_private::PropertyHandleOpaque *handle,
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void (*binding)(void*, float*), void *user_data, void (*drop_user_data)(void*),
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void sixtyfps_property_set_animated_binding_helper(
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const cbindgen_private::PropertyHandleOpaque *handle, void (*binding)(void *, float *),
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void *user_data, void (*drop_user_data)(void *),
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const cbindgen_private::PropertyAnimation *animation_data,
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *)) {
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cbindgen_private::sixtyfps_property_set_animated_binding_float(handle, binding, user_data, drop_user_data, animation_data, transition_data);
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *))
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{
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cbindgen_private::sixtyfps_property_set_animated_binding_float(
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handle, binding, user_data, drop_user_data, animation_data, transition_data);
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}
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void sixtyfps_property_set_animated_binding_helper(const cbindgen_private::PropertyHandleOpaque *handle,
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void (*binding)(void*, Color*), void *user_data, void (*drop_user_data)(void*),
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void sixtyfps_property_set_animated_binding_helper(
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const cbindgen_private::PropertyHandleOpaque *handle, void (*binding)(void *, Color *),
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void *user_data, void (*drop_user_data)(void *),
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const cbindgen_private::PropertyAnimation *animation_data,
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *)) {
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cbindgen_private::sixtyfps_property_set_animated_binding_color(handle, binding, user_data, drop_user_data, animation_data, transition_data);
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *))
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{
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cbindgen_private::sixtyfps_property_set_animated_binding_color(
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handle, binding, user_data, drop_user_data, animation_data, transition_data);
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}
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void sixtyfps_property_set_animated_binding_helper(const cbindgen_private::PropertyHandleOpaque *handle,
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void (*binding)(void*, Brush*), void *user_data, void (*drop_user_data)(void*),
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void sixtyfps_property_set_animated_binding_helper(
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const cbindgen_private::PropertyHandleOpaque *handle, void (*binding)(void *, Brush *),
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void *user_data, void (*drop_user_data)(void *),
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const cbindgen_private::PropertyAnimation *animation_data,
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *)) {
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cbindgen_private::sixtyfps_property_set_animated_binding_brush(handle, binding, user_data, drop_user_data, animation_data, transition_data);
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *))
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{
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cbindgen_private::sixtyfps_property_set_animated_binding_brush(
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handle, binding, user_data, drop_user_data, animation_data, transition_data);
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}
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}
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template<typename T>
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struct Property
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{
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@ -101,80 +112,89 @@ struct Property
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}
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inline void set_animated_value(const T &value,
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const cbindgen_private::PropertyAnimation &animation_data) const ;
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const cbindgen_private::PropertyAnimation &animation_data) const;
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template<typename F>
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inline void set_animated_binding(F binding,
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const cbindgen_private::PropertyAnimation &animation_data) const {
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inline void
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set_animated_binding(F binding, const cbindgen_private::PropertyAnimation &animation_data) const
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{
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private_api::sixtyfps_property_set_animated_binding_helper(
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&inner,
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[](void *user_data, T *value) {
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*reinterpret_cast<T *>(value) = (*reinterpret_cast<F *>(user_data))();
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},
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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&animation_data, nullptr);
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&inner,
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[](void *user_data, T *value) {
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*reinterpret_cast<T *>(value) = (*reinterpret_cast<F *>(user_data))();
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},
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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&animation_data, nullptr);
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}
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template<typename F, typename Trans>
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inline void set_animated_binding_for_transition(F binding, Trans animation) const {
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struct UserData {
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inline void set_animated_binding_for_transition(F binding, Trans animation) const
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{
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struct UserData
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{
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F binding;
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Trans animation;
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};
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private_api::sixtyfps_property_set_animated_binding_helper(
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&inner,
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[](void *user_data, T *value) {
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*reinterpret_cast<T *>(value) = reinterpret_cast<UserData *>(user_data)->binding();
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},
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new UserData{binding, animation},
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[](void *user_data) { delete reinterpret_cast<UserData *>(user_data); },
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nullptr,
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[](void *user_data, uint64_t *instant) {
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return reinterpret_cast<UserData *>(user_data)->animation(instant);
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});
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&inner,
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[](void *user_data, T *value) {
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*reinterpret_cast<T *>(value) =
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reinterpret_cast<UserData *>(user_data)->binding();
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},
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new UserData { binding, animation },
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[](void *user_data) { delete reinterpret_cast<UserData *>(user_data); }, nullptr,
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[](void *user_data, uint64_t *instant) {
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return reinterpret_cast<UserData *>(user_data)->animation(instant);
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});
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}
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bool is_dirty() const { return cbindgen_private::sixtyfps_property_is_dirty(&inner); }
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static void link_two_way(const Property<T> *p1, const Property<T> *p2) {
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static void link_two_way(const Property<T> *p1, const Property<T> *p2)
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{
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auto value = p2->get();
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cbindgen_private::PropertyHandleOpaque handle{};
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cbindgen_private::PropertyHandleOpaque handle {};
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if ((p2->inner._0 & 0b10) == 0b10) {
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std::swap(handle, const_cast<Property<T>*>(p2)->inner);
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std::swap(handle, const_cast<Property<T> *>(p2)->inner);
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}
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auto common_property = std::make_shared<Property<T>>(handle, std::move(value));
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struct TwoWayBinding {
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struct TwoWayBinding
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{
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std::shared_ptr<Property<T>> common_property;
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};
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auto del_fn = [](void *user_data) { delete reinterpret_cast<TwoWayBinding *>(user_data); };
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auto call_fn = [](void *user_data, void *value) {
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*reinterpret_cast<T *>(value) =
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reinterpret_cast<TwoWayBinding *>(user_data)->common_property->get();
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reinterpret_cast<TwoWayBinding *>(user_data)->common_property->get();
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};
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auto intercept_fn = [] (void *user_data, const void *value) {
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auto intercept_fn = [](void *user_data, const void *value) {
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reinterpret_cast<TwoWayBinding *>(user_data)->common_property->set(
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*reinterpret_cast<const T *>(value));
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*reinterpret_cast<const T *>(value));
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return true;
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};
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auto intercept_binding_fn = [] (void *user_data, void *value) {
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auto intercept_binding_fn = [](void *user_data, void *value) {
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cbindgen_private::sixtyfps_property_set_binding_internal(
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&reinterpret_cast<TwoWayBinding *>(user_data)->common_property->inner,
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value);
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&reinterpret_cast<TwoWayBinding *>(user_data)->common_property->inner, value);
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return true;
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};
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cbindgen_private::sixtyfps_property_set_binding(&p1->inner, call_fn,
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new TwoWayBinding{common_property}, del_fn, intercept_fn, intercept_binding_fn);
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new TwoWayBinding { common_property },
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del_fn, intercept_fn, intercept_binding_fn);
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cbindgen_private::sixtyfps_property_set_binding(&p2->inner, call_fn,
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new TwoWayBinding{common_property}, del_fn, intercept_fn, intercept_binding_fn);
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new TwoWayBinding { common_property },
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del_fn, intercept_fn, intercept_binding_fn);
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}
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/// Internal (private) constructor used by link_two_way
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explicit Property(cbindgen_private::PropertyHandleOpaque inner, T value)
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: inner(inner), value(std::move(value)) {}
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: inner(inner), value(std::move(value))
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{
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}
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private:
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cbindgen_private::PropertyHandleOpaque inner;
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mutable T value {};
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template<typename F> friend void set_state_binding(const Property<StateInfo> &property, F binding);
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template<typename F>
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friend void set_state_binding(const Property<StateInfo> &property, F binding);
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};
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template<>
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}
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template<>
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void Property<float>::set_animated_value(const float &new_value,
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const cbindgen_private::PropertyAnimation &animation_data) const
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void Property<float>::set_animated_value(
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const float &new_value, const cbindgen_private::PropertyAnimation &animation_data) const
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{
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cbindgen_private::sixtyfps_property_set_animated_value_float(&inner, value, new_value,
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&animation_data);
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}
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template<typename F>
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void set_state_binding(const Property<StateInfo> &property, F binding) {
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cbindgen_private::sixtyfps_property_set_state_binding(
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&property.inner,
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[](void *user_data) -> int32_t { return (*reinterpret_cast<F *>(user_data))(); },
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new F(binding),
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[](void *user_data) { delete reinterpret_cast<F *>(user_data); });
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void set_state_binding(const Property<StateInfo> &property, F binding)
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{
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cbindgen_private::sixtyfps_property_set_state_binding(
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&property.inner,
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[](void *user_data) -> int32_t { return (*reinterpret_cast<F *>(user_data))(); },
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new F(binding), [](void *user_data) { delete reinterpret_cast<F *>(user_data); });
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}
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/// PropertyTracker allows keeping track of when properties change and lazily evaluate code
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/// if necessary.
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/// Once constructed, you can call evaluate() with a functor that will be invoked. Any
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/// Property<T> types that have their value read from within the invoked functor or any code that's
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/// reached from there are added to internal book-keeping. When after returning from evaluate(),
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/// any of these accessed properties change their value, the property tracker's is_dirt() function
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/// will return true.
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///
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/// PropertyTracker instances nest, so if during the evaluation of one tracker, another tracker's
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/// evaluate() function gets called and properties from within that evaluation change their value
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/// later, both tracker instances will report true for is_dirty(). If you would like to disable the
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/// nesting, use the evaluate_as_dependency_root() function instead.
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struct PropertyTracker
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{
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/// Constructs a new property tracker instance.
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PropertyTracker() { cbindgen_private::sixtyfps_property_tracker_init(&inner); }
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/// Destroys the property tracker.
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~PropertyTracker() { cbindgen_private::sixtyfps_property_tracker_drop(&inner); }
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/// The copy constructor is intentionally deleted, property trackers cannot be copied.
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PropertyTracker(const PropertyTracker &) = delete;
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/// The assignment operator is intentionally deleted, property trackers cannot be copied.
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PropertyTracker &operator=(const PropertyTracker &) = delete;
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/// Returns true if any properties accessed during the last evaluate() call have changed their
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/// value since then.
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bool is_dirty() const { return cbindgen_private::sixtyfps_property_tracker_is_dirty(&inner); }
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/// Invokes the provided functor \a f and tracks accessed to any properties during that
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/// invokation.
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template<typename F>
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auto evaluate(const F &f) const -> std::enable_if_t<std::is_same_v<decltype(f()), void>>
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{
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&inner, [](void *f) { (*reinterpret_cast<const F *>(f))(); }, const_cast<F *>(&f));
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}
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/// Invokes the provided functor \a f and tracks accessed to any properties during that
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/// invokation. Use this overload if your functor returns a value, as evaluate() will pass it on
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/// and return it.
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template<typename F>
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auto evaluate(const F &f) const
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-> std::enable_if_t<!std::is_same_v<decltype(f()), void>, decltype(f())>
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return result;
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}
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/// Invokes the provided functor \a f and tracks accessed to any properties during that
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/// invokation.
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///
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/// This starts a new dependency chain and if called during the evaluation of another
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/// property tracker, the outer tracker will not be notified if any accessed properties change.
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template<typename F>
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auto evaluate_as_dependency_root(const F &f) const -> std::enable_if_t<std::is_same_v<decltype(f()), void>>
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auto evaluate_as_dependency_root(const F &f) const
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-> std::enable_if_t<std::is_same_v<decltype(f()), void>>
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{
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cbindgen_private::sixtyfps_property_tracker_evaluate_as_dependency_root(
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&inner, [](void *f) { (*reinterpret_cast<const F *>(f))(); }, const_cast<F *>(&f));
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}
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/// Invokes the provided functor \a f and tracks accessed to any properties during that
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/// invokation. Use this overload if your functor returns a value, as evaluate() will pass it on
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/// and return it.
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///
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/// This starts a new dependency chain and if called during the evaluation of another
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/// property tracker, the outer tracker will not be notified if any accessed properties change.
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template<typename F>
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auto evaluate_as_dependency_root(const F &f) const
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-> std::enable_if_t<!std::is_same_v<decltype(f()), void>, decltype(f())>
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};
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} // namespace sixtyfps
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