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Flickable: don't make the viewport special
Instead: add the viewport propety directly in the Flickable Simplifies the compiler's code generation a bit
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parent
8f61f1c2a7
commit
2a8ebb9752
8 changed files with 34 additions and 104 deletions
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@ -1096,11 +1096,6 @@ fn generate_item_tree(
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}
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let item = &sub_component.items[node.item_index as usize];
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if item.is_flickable_viewport {
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compo_offset += "offsetof(slint::cbindgen_private::Flickable, viewport) + ";
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}
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let children_count = node.children.len() as u32;
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let children_index = children_offset as u32;
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let item_array_index = item_array.len() as u32;
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@ -1657,9 +1652,6 @@ fn generate_sub_component(
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}
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for item in &component.items {
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if item.is_flickable_viewport {
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continue;
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}
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target_struct.members.push((
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field_access,
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Declaration::Var(Var {
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@ -2373,11 +2365,8 @@ fn access_member(reference: &llr::PropertyReference, ctx: &EvaluationContext) ->
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format!("{}->{}{}", path, compo_path, item_name)
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} else {
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let property_name = ident(prop_name);
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let flick = sub_component.items[item_index as usize]
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.is_flickable_viewport
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.then_some("viewport.")
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.unwrap_or_default();
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format!("{}->{}{}.{}{}", path, compo_path, item_name, flick, property_name)
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format!("{path}->{compo_path}{item_name}.{property_name}")
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}
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}
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