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Replace SixtyFPS in many locations (Uppercase)
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# Game Logic In Rust
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We'll implement the rules of the game in Rust as well. The general philosophy of SixtyFPS is that merely the user
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We'll implement the rules of the game in Rust as well. The general philosophy of Slint is that merely the user
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interface is implemented in the `.slint` language and the business logic in your favorite programming
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language. The game rules shall enforce that at most two tiles have their curtain open. If the tiles match, then we
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consider them solved and they remain open. Otherwise we wait for a little while, so the player can memorize
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