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Add draw_texture/process_texture and use accelerated fill_rectangle for background draw
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3 changed files with 214 additions and 28 deletions
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@ -549,6 +549,11 @@ struct TargetPixelBuffer
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virtual bool fill_rectangle(int16_t x, int16_t y, int16_t width, int16_t height,
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const RgbaColor<uint8_t> &premultiplied_color) = 0;
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virtual bool draw_texture(int16_t x, int16_t y, int16_t width, int16_t height,
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const uint8_t *src, uint16_t src_stride, int16_t src_width,
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int16_t src_height, uint8_t src_pixel_format, uint16_t src_dx,
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uint16_t src_dy, uint16_t src_off_x, uint16_t src_off_y,
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uint32_t colorize, uint8_t alpha, uint8_t rotation) = 0;
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};
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# endif
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@ -719,6 +724,18 @@ public:
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return buffer->fill_rectangle(
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x, y, width, height,
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Color::from_argb_uint8(alpha, red, green, blue));
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},
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.draw_texture =
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[](void *self, int16_t x, int16_t y, int16_t width, int16_t handle,
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const uint8_t *src, uint16_t src_stride, int16_t src_width,
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int16_t src_height, uint8_t src_pixel_format, uint16_t src_dx,
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uint16_t src_dy, uint16_t src_off_x, uint16_t src_off_y, uint32_t colorize,
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uint8_t alpha, uint8_t rotation) {
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auto *buffer = reinterpret_cast<TargetPixelBuffer<Rgb8Pixel> *>(self);
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return buffer->draw_texture(x, y, width, handle, src, src_stride, src_width,
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src_height, src_pixel_format, src_dx, src_dy,
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src_off_x, src_off_y, colorize, alpha,
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rotation);
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}
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};
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auto r =
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@ -749,6 +766,18 @@ public:
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return buffer->fill_rectangle(
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x, y, width, height,
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Color::from_argb_uint8(alpha, red, green, blue));
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},
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.draw_texture =
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[](void *self, int16_t x, int16_t y, int16_t width, int16_t handle,
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const uint8_t *src, uint16_t src_stride, int16_t src_width,
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int16_t src_height, uint8_t src_pixel_format, uint16_t src_dx,
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uint16_t src_dy, uint16_t src_off_x, uint16_t src_off_y, uint32_t colorize,
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uint8_t alpha, uint8_t rotation) {
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auto *buffer = reinterpret_cast<TargetPixelBuffer<Rgb565Pixel> *>(self);
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return buffer->draw_texture(x, y, width, handle, src, src_stride, src_width,
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src_height, src_pixel_format, src_dx, src_dy,
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src_off_x, src_off_y, colorize, alpha,
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rotation);
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}
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};
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auto r = cbindgen_private::slint_software_renderer_render_accel_rgb565(inner,
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@ -384,6 +384,25 @@ mod software_renderer {
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u8,
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u8,
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) -> bool,
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draw_texture: unsafe extern "C" fn(
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CppTargetPixelBufferUserData,
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i16,
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i16,
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i16,
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i16,
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*const u8,
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u16,
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i16,
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i16,
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u8,
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u16,
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u16,
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u16,
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u16,
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u32,
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u8,
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u8,
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) -> bool,
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}
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impl TargetPixelBuffer for CppRgb8TargetPixelBuffer {
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@ -424,6 +443,48 @@ mod software_renderer {
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)
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}
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}
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fn draw_texture(
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&mut self,
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x: i16,
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y: i16,
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width: i16,
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height: i16,
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src: *const u8,
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src_stride: u16,
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src_width: i16,
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src_height: i16,
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src_pixel_format: u8,
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dx: u16,
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dy: u16,
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off_x: u16,
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off_y: u16,
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colorize: u32,
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alpha: u8,
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rotation: u8,
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) -> bool {
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unsafe {
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(self.draw_texture)(
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self.user_data,
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x,
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y,
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width,
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height,
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src,
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src_stride,
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src_width,
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src_height,
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src_pixel_format,
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dx,
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dy,
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off_x,
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off_y,
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colorize,
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alpha,
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rotation,
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)
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}
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}
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}
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#[repr(C)]
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@ -447,6 +508,25 @@ mod software_renderer {
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u8,
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u8,
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) -> bool,
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draw_texture: unsafe extern "C" fn(
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CppTargetPixelBufferUserData,
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i16,
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i16,
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i16,
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i16,
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*const u8,
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u16,
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i16,
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i16,
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u8,
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u16,
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u16,
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u16,
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u16,
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u32,
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u8,
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u8,
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) -> bool,
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}
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impl TargetPixelBuffer for CppRgb565TargetPixelBuffer {
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@ -487,6 +567,48 @@ mod software_renderer {
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)
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}
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}
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fn draw_texture(
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&mut self,
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x: i16,
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y: i16,
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width: i16,
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height: i16,
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src: *const u8,
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src_stride: u16,
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src_width: i16,
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src_height: i16,
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src_pixel_format: u8,
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dx: u16,
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dy: u16,
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off_x: u16,
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off_y: u16,
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colorize: u32,
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alpha: u8,
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rotation: u8,
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) -> bool {
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unsafe {
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(self.draw_texture)(
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self.user_data,
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x,
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y,
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width,
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height,
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src,
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src_stride,
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src_width,
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src_height,
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src_pixel_format,
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dx,
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dy,
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off_x,
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off_y,
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colorize,
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alpha,
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rotation,
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)
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}
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}
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}
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#[no_mangle]
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