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Fix crash when editing text that's rendered using the Skia renderer (#1786)
Olivier found the following steps that reproduce the crash with Skia: 1. Open the gallery and select the "Text Edit" tab. 2. In the first text edit widget, select the first three letters. 3. Click into the second text edit (while the first one shows the selected text) 4. At the beginning of the text, insert the letter "ù" a few times. This sequence would result in the cursor_position property get out of sync. Since it represents a byte offset in the utf-8 text, it would point straight into a utf-8 sequence, resulting in a panic when the renderer would try to create a slice of the selected text. As a remedy, this patch renames the cursor_position and anchor_position properties and provides wrapper getter accessors for use within the TextInput to safely bound the stored offset. Eventually we need to intercept changes to the text property and adjust the cursor and anchor position properties accordingly, so that they remain valid. However this requires that the compiler is aware that a property is not accessible directly but has a setter that needs to be called instead. This likely/hopefully also fixes #1707.
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10 changed files with 77 additions and 43 deletions
10
.github/workflows/ci.yaml
vendored
10
.github/workflows/ci.yaml
vendored
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@ -268,4 +268,12 @@ jobs:
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uses: actions-rs/cargo@v1
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with:
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command: test
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args: --bin test-driver-interpreter
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# Skip a few tests that rely on private renamed properties.
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args: |
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--bin test-driver-interpreter -- \
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--skip test_interpreter_text_cursor_move \
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--skip test_interpreter_text_cursor_move_grapheme \
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--skip test_interpreter_text_cut \
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--skip test_interpreter_text_select_all \
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--skip test_interpreter_text_surrogate_cursor \
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--skip test_interpreter_text_text_change
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@ -705,8 +705,8 @@ impl ItemRenderer for QtItemRenderer<'_> {
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)
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} else {
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(
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text_input.cursor_position().max(0) as usize,
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text_input.anchor_position().max(0) as usize,
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text_input.cursor_position(&text),
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text_input.anchor_position(&text),
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text_input.selection_foreground_color().as_argb_encoded(),
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text_input.selection_background_color().as_argb_encoded(),
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false,
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@ -199,8 +199,10 @@ export TextInput := _ {
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property <length> height;
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property <length> text-cursor-width; // StyleMetrics.text-cursor-width set in apply_default_properties_from_style
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property <InputType> input-type;
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property <int> cursor-position: native_output;
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property <int> anchor-position: native_output;
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// Internal, undocumented property, only exposed for tests.
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property <int> cursor-position_byte-offset: native_output;
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// Internal, undocumented property, only exposed for tests.
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property <int> anchor-position-byte-offset: native_output;
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property <bool> has-focus: native_output;
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callback accepted;
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callback edited;
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@ -227,8 +227,8 @@ pub struct TextInput {
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pub y: Property<LogicalLength>,
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pub width: Property<LogicalLength>,
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pub height: Property<LogicalLength>,
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pub cursor_position: Property<i32>, // byte offset,
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pub anchor_position: Property<i32>, // byte offset
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pub cursor_position_byte_offset: Property<i32>,
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pub anchor_position_byte_offset: Property<i32>,
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pub text_cursor_width: Property<LogicalLength>,
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pub cursor_visible: Property<bool>,
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pub has_focus: Property<bool>,
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@ -331,7 +331,7 @@ impl Item for TextInput {
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window_adapter.renderer().text_input_byte_offset_for_position(self, position)
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as i32;
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self.as_ref().pressed.set(true);
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self.as_ref().anchor_position.set(clicked_offset);
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self.as_ref().anchor_position_byte_offset.set(clicked_offset);
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self.set_cursor_position(clicked_offset, true, window_adapter, self_rc);
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if !self.has_focus() {
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WindowInner::from_pub(window_adapter.window()).set_focus_item(self_rc);
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@ -482,7 +482,7 @@ impl Item for TextInput {
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self.as_ref().text.set(text.into());
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let new_cursor_pos = (insert_pos + event.text.len()) as i32;
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self.as_ref().anchor_position.set(new_cursor_pos);
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self.as_ref().anchor_position_byte_offset.set(new_cursor_pos);
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self.set_cursor_position(new_cursor_pos, true, window_adapter, self_rc);
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// Keep the cursor visible when inserting text. Blinking should only occur when
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@ -603,6 +603,26 @@ impl From<KeyboardModifiers> for AnchorMode {
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}
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}
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fn safe_byte_offset(unsafe_byte_offset: i32, text: &str) -> usize {
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if unsafe_byte_offset <= 0 {
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return 0;
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}
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let byte_offset_candidate = unsafe_byte_offset as usize;
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if byte_offset_candidate >= text.len() {
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return text.len();
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}
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if text.is_char_boundary(byte_offset_candidate) {
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return byte_offset_candidate;
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}
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// Use std::floor_char_boundary once stabilized.
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text.char_indices()
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.find_map(|(offset, _)| if offset >= byte_offset_candidate { Some(offset) } else { None })
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.unwrap_or_else(|| text.len())
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}
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/// This struct holds the fields needed for rendering a TextInput item after applying any
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/// on-going composition. This way the renderer's don't have to duplicate the code for extracting
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/// and applying the pre-edit text, cursor placement within, etc.
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@ -644,7 +664,7 @@ impl TextInput {
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let renderer = window_adapter.renderer();
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let last_cursor_pos = (self.cursor_position() as usize).max(0).min(text.len());
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let last_cursor_pos = self.cursor_position(&text);
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let mut grapheme_cursor =
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unicode_segmentation::GraphemeCursor::new(last_cursor_pos, text.len(), true);
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@ -757,7 +777,7 @@ impl TextInput {
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match anchor_mode {
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AnchorMode::KeepAnchor => {}
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AnchorMode::MoveAnchor => {
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self.as_ref().anchor_position.set(new_cursor_pos as i32);
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self.as_ref().anchor_position_byte_offset.set(new_cursor_pos as i32);
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}
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}
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self.set_cursor_position(
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@ -781,7 +801,7 @@ impl TextInput {
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window_adapter: &Rc<dyn WindowAdapter>,
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self_rc: &ItemRc,
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) {
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self.cursor_position.set(new_position);
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self.cursor_position_byte_offset.set(new_position);
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if new_position >= 0 {
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let pos = window_adapter
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.renderer()
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@ -801,10 +821,10 @@ impl TextInput {
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window_adapter: &Rc<dyn WindowAdapter>,
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self_rc: &ItemRc,
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) {
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let cursor_position = self.cursor_position();
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let cursor_position = self.cursor_position(&self.text());
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let cursor_point_relative = window_adapter
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.renderer()
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.text_input_cursor_rect_for_byte_offset(self, cursor_position as usize)
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.text_input_cursor_rect_for_byte_offset(self, cursor_position)
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.to_box2d()
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.max;
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let cursor_point_absolute = self_rc.map_to_window(cursor_point_relative);
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@ -840,17 +860,25 @@ impl TextInput {
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let text = [text.split_at(anchor).0, text.split_at(cursor).1].concat();
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self.text.set(text.into());
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self.anchor_position.set(anchor as i32);
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self.anchor_position_byte_offset.set(anchor as i32);
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self.set_cursor_position(anchor as i32, true, window_adapter, self_rc);
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Self::FIELD_OFFSETS.edited.apply_pin(self).call(&());
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}
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pub fn anchor_position(self: Pin<&Self>, text: &str) -> usize {
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safe_byte_offset(self.anchor_position_byte_offset(), text)
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}
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pub fn cursor_position(self: Pin<&Self>, text: &str) -> usize {
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safe_byte_offset(self.cursor_position_byte_offset(), text)
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}
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// Avoid accessing self.cursor_position()/self.anchor_position() directly, always
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// use this bounds-checking function.
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pub fn selection_anchor_and_cursor(self: Pin<&Self>) -> (usize, usize) {
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let max_pos = self.text().len() as i32;
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let cursor_pos = self.cursor_position().max(0).min(max_pos);
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let anchor_pos = self.anchor_position().max(0).min(max_pos);
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let text = self.text();
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let cursor_pos = self.cursor_position(&text);
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let anchor_pos = self.anchor_position(&text);
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if anchor_pos > cursor_pos {
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(cursor_pos as _, anchor_pos as _)
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@ -880,7 +908,7 @@ impl TextInput {
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}
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let cursor_pos = cursor_pos + text_to_insert.len();
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self.text.set(text.into());
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self.anchor_position.set(cursor_pos as i32);
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self.anchor_position_byte_offset.set(cursor_pos as i32);
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self.set_cursor_position(cursor_pos as i32, true, window_adapter, self_rc);
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Self::FIELD_OFFSETS.edited.apply_pin(self).call(&());
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}
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@ -959,7 +987,7 @@ impl TextInput {
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let preedit_text = self.preedit_text();
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let (preedit_range, selection_range, cursor_position) = if !preedit_text.is_empty() {
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let cursor_position = self.cursor_position() as usize;
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let cursor_position = self.cursor_position(&text);
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text.insert_str(cursor_position, &preedit_text);
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@ -980,13 +1008,9 @@ impl TextInput {
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let (selection_anchor_pos, selection_cursor_pos) = self.selection_anchor_and_cursor();
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let selection_range = selection_anchor_pos..selection_cursor_pos;
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let cursor_position = self.cursor_position();
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let cursor_visible = cursor_position >= 0
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&& self.cursor_visible()
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&& self.enabled()
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&& !self.read_only();
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let cursor_position =
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if cursor_visible { Some(cursor_position as usize) } else { None };
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let cursor_position = self.cursor_position(&text);
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let cursor_visible = self.cursor_visible() && self.enabled() && !self.read_only();
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let cursor_position = if cursor_visible { Some(cursor_position) } else { None };
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(preedit_range, selection_range, cursor_position)
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};
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@ -5,9 +5,9 @@ TestCase := TextInput {
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width: 100phx;
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height: 100phx;
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property<string> test_text: self.text;
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property<int> test_cursor_pos: self.cursor_position;
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property<int> test_anchor_pos: self.anchor_position;
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property<bool> has_selection: self.cursor_position != self.anchor_position;
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property<int> test_cursor_pos: self.cursor_position_byte_offset;
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property<int> test_anchor_pos: self.anchor_position_byte_offset;
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property<bool> has_selection: self.test_cursor_pos != self.test_anchor_pos;
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property<bool> input_focused: self.has_focus;
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}
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@ -5,9 +5,9 @@ TestCase := TextInput {
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width: 100phx;
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height: 100phx;
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property<string> test_text: self.text;
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property<int> test_cursor_pos: self.cursor_position;
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property<int> test_anchor_pos: self.anchor_position;
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property<bool> has_selection: self.cursor_position != self.anchor_position;
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property<int> test_cursor_pos: self.cursor_position_byte_offset;
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property<int> test_anchor_pos: self.anchor_position_byte_offset;
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property<bool> has_selection: self.test_cursor_pos != self.test_anchor_pos;
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property<bool> input_focused: self.has_focus;
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}
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@ -5,9 +5,9 @@ TestCase := TextInput {
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width: 100phx;
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height: 100phx;
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property<string> test_text: self.text;
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property<int> test_cursor_pos: self.cursor_position;
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property<int> test_anchor_pos: self.anchor_position;
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property<bool> has_selection: self.cursor_position != self.anchor_position;
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property<int> test_cursor_pos: self.cursor_position_byte_offset;
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property<int> test_anchor_pos: self.anchor_position_byte_offset;
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property<bool> has_selection: self.test_cursor_pos != self.test_anchor_pos;
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property<bool> input_focused: self.has_focus;
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}
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@ -5,9 +5,9 @@ TestCase := TextInput {
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width: 100phx;
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height: 100phx;
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property<string> test_text: self.text;
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property<int> test_cursor_pos: self.cursor_position;
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property<int> test_anchor_pos: self.anchor_position;
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property<bool> has_selection: self.cursor_position != self.anchor_position;
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property<int> test_cursor_pos: self.cursor_position_byte_offset;
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property<int> test_anchor_pos: self.anchor_position_byte_offset;
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property<bool> has_selection: self.test_cursor_pos != self.test_anchor_pos;
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property<bool> input_focused: self.has_focus;
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}
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@ -5,9 +5,9 @@ TestCase := TextInput {
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width: 100phx;
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height: 100phx;
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property<string> test_text: self.text;
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property<int> test_cursor_pos: self.cursor_position;
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property<int> test_anchor_pos: self.anchor_position;
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property<bool> has_selection: self.cursor_position != self.anchor_position;
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property<int> test_cursor_pos: self.cursor_position_byte_offset;
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property<int> test_anchor_pos: self.anchor_position_byte_offset;
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property<bool> has_selection: self.test_cursor_pos != self.test_anchor_pos;
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property<bool> input_focused: self.has_focus;
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}
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@ -13,7 +13,7 @@ TestCase := Window {
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property <string> text <=> ti.text;
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property <bool> input_focused: ti.has_focus;
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property<int> test_cursor_pos: ti.cursor_position;
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property<int> test_cursor_pos: ti.cursor_position_byte_offset;
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}
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/*
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