Update the version in docs

This commit is contained in:
Olivier Goffart 2021-10-06 14:54:22 +02:00
parent 6dce5ab32e
commit 4844450d01
9 changed files with 12 additions and 12 deletions

View file

@ -36,7 +36,7 @@ include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
SixtyFPS SixtyFPS
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.2 GIT_TAG v0.1.3
SOURCE_SUBDIR api/sixtyfps-cpp SOURCE_SUBDIR api/sixtyfps-cpp
) )
FetchContent_MakeAvailable(SixtyFPS) FetchContent_MakeAvailable(SixtyFPS)
@ -107,7 +107,7 @@ include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
SixtyFPS SixtyFPS
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.2 GIT_TAG v0.1.3
SOURCE_SUBDIR api/sixtyfps-cpp SOURCE_SUBDIR api/sixtyfps-cpp
) )
FetchContent_MakeAvailable(SixtyFPS) FetchContent_MakeAvailable(SixtyFPS)

View file

@ -25,7 +25,7 @@ include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
SixtyFPS SixtyFPS
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.2 GIT_TAG v0.1.3
SOURCE_SUBDIR api/sixtyfps-cpp SOURCE_SUBDIR api/sixtyfps-cpp
) )
FetchContent_MakeAvailable(SixtyFPS) FetchContent_MakeAvailable(SixtyFPS)

View file

@ -20,7 +20,7 @@ include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
SixtyFPS SixtyFPS
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.2 GIT_TAG v0.1.3
SOURCE_SUBDIR api/sixtyfps-cpp SOURCE_SUBDIR api/sixtyfps-cpp
) )
FetchContent_MakeAvailable(SixtyFPS) FetchContent_MakeAvailable(SixtyFPS)

View file

@ -22,7 +22,7 @@ In your `Cargo.toml` add:
```toml ```toml
[dependencies] [dependencies]
sixtyfps = "0.1.2" sixtyfps = "0.1.3"
``` ```
And in your `main.rs`: And in your `main.rs`:

View file

@ -67,11 +67,11 @@ resolver = "2" # avoid dependency conflicts on some platforms
edition = "2018" edition = "2018"
[dependencies] [dependencies]
sixtyfps = "0.1.2" sixtyfps = "0.1.3"
... ...
[build-dependencies] [build-dependencies]
sixtyfps-build = "0.1.2" sixtyfps-build = "0.1.3"
``` ```
In the `build.rs` file: In the `build.rs` file:

View file

@ -23,11 +23,11 @@ In your Cargo.toml:
build = "build.rs" build = "build.rs"
[dependencies] [dependencies]
sixtyfps = "0.1.2" sixtyfps = "0.1.3"
... ...
[build-dependencies] [build-dependencies]
sixtyfps-build = "0.1.2" sixtyfps-build = "0.1.3"
``` ```
In the `build.rs` file: In the `build.rs` file:

View file

@ -21,7 +21,7 @@ include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
SixtyFPS SixtyFPS
GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
GIT_TAG v0.1.2 GIT_TAG v0.1.3
SOURCE_SUBDIR api/sixtyfps-cpp SOURCE_SUBDIR api/sixtyfps-cpp
) )
FetchContent_MakeAvailable(SixtyFPS) FetchContent_MakeAvailable(SixtyFPS)

View file

@ -5,7 +5,7 @@ The tiles in the game should have a random placement. We'll need to add the <`ra
```toml ```toml
[dependencies] [dependencies]
sixtyfps = "0.1.2" sixtyfps = "0.1.3"
rand = "0.8" # Added rand = "0.8" # Added
``` ```

View file

@ -19,7 +19,7 @@ edition = "2018"
resolver = "2" resolver = "2"
[dependencies] [dependencies]
sixtyfps = "0.1.2" sixtyfps = "0.1.3"
``` ```
The `resolver = "2"` line is there to avoid some errors because of conflicting dependencies on some platforms. The `resolver = "2"` line is there to avoid some errors because of conflicting dependencies on some platforms.