C++ tutorial: Remove inline sources from the creating tiles from C++ chapter

This commit is contained in:
Simon Hausmann 2021-06-17 15:47:32 +02:00
parent 6e4da0c14e
commit 4affbf728d
4 changed files with 116 additions and 22 deletions

View file

@ -0,0 +1,35 @@
/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
// main.cpp
#include "memory_tiles_from_cpp.h" // generated header from memory_tiles_from_cpp.60
// ANCHOR: main
// ...
#include <random> // Added
int main()
{
auto main_window = MainWindow::create();
auto old_tiles = main_window->get_memory_tiles();
std::vector<TileData> new_tiles;
new_tiles.reserve(old_tiles->row_count() * 2);
for (int i = 0; i < old_tiles->row_count(); ++i) {
new_tiles.push_back(old_tiles->row_data(i));
new_tiles.push_back(old_tiles->row_data(i));
}
std::default_random_engine rng {};
std::shuffle(new_tiles.begin(), new_tiles.end(), rng);
auto tiles_model = std::make_shared<sixtyfps::VectorModel<TileData>>(new_tiles);
main_window->set_memory_tiles(tiles_model);
main_window->run();
}
// ANCHOR_END: main