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Add link to the license offering in the FAQ
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FAQ.md
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FAQ.md
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- [Licensing](#licensing)
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- [What is the commercial licensing model?](#what-is-the-commercial-licensing-model)
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- [Can I try SixtyFPS using the GPL version and then switch to the commercial license later?](#can-i-try-sixtyfps-using-the-gpl-version-and-then-switch-to-the-commercial-license-later)
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- [Is there a discount or reduction for independent developers or small businesses?](#is-there-a-discount-or-reduction-for-independent-developers-or-small-businesses)
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- [I want to develop a free software product using SixtyFPS, but I don't like the GPL and prefer to use a non-copyleft license.](#i-want-to-develop-a-free-software-product-using-sixtyfps-but-i-dont-like-the-gpl-and-prefer-to-use-a-non-copyleft-license)
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# General
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SixtyFPS is available under two licenses:
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* GPLv3, for the growing ecosystem of Free and Open Source Software.
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* Commercial, for use in closed-source projects.
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* Commercial, for use in closed-source projects. See <https://sixtyfps.io/#offering>
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## What is the commercial licensing model?
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license when you want to ship your product. If you choose a per seat licensing model, the time spent
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developing needs to be accounted for. However, support for bug fixes requires a commercial license.
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## Is there a discount or reduction for independent developers or small businesses?
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Yes, check out our [Ambassador program](https://sixtyfps.io/ambassador-program.html)
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## I want to develop a free software product using SixtyFPS, but I don't like the GPL and prefer to use a non-copyleft license.
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You can still publish your own source code under a permissive license compatible with the GPL, such as BSD, MIT, or Apache license.
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The distribution of a binary or a package containing SixtyFPS still needs to be licensed under the GPL.
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It is up to those who want to distribute a non-free version of the application to acquire a commercial license.
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