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cmake: Bump minimal cmake version to 3.23
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18 changed files with 19 additions and 19 deletions
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@ -1,7 +1,7 @@
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.19)
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cmake_minimum_required(VERSION 3.23)
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project(Slint LANGUAGES CXX)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.19)
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cmake_minimum_required(VERSION 3.23)
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project(Slint HOMEPAGE_URL "https://slint-ui.com/" LANGUAGES CXX)
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include(FeatureSummary)
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@ -25,7 +25,7 @@ First you need to install the prerequisites:
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* Install Rust by following the [Rust Getting Started Guide](https://www.rust-lang.org/learn/get-started). Once this is done,
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you should have the ```rustc``` compiler and the ```cargo``` build system installed in your path.
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* **[cmake](https://cmake.org/download/)** (3.21 or newer)
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* **[cmake](https://cmake.org/download/)** (3.23 or newer)
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* A C++ compiler that supports C++20 (e.g., **MSVC 2019 16.6** on Windows)
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You can include Slint in your CMake project using CMake's `FetchContent` feature. Insert the following snippet into your
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@ -42,7 +42,7 @@ First you need to install the prerequisites:
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* Install Rust by following the [Rust Getting Started Guide](https://www.rust-lang.org/learn/get-started). If you already
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have Rust installed, make sure that it's at least version 1.60 or newer. You can check which version you have installed
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by running `rustc --version`. Once this is done, you should have the ```rustc``` compiler and the ```cargo``` build system installed in your path.
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* **[cmake](https://cmake.org/download/)** (3.21 or newer)
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* **[cmake](https://cmake.org/download/)** (3.23 or newer)
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* A C++ compiler that supports C++20 (e.g., **MSVC 2019 16.6** on Windows)
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You can include Slint into your CMake project using CMake's
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@ -15,7 +15,7 @@ target in two steps:
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A minimal CMake `CMakeLists.txt` file looks like this:
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```cmake
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cmake_minimum_required(VERSION 3.21)
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cmake_minimum_required(VERSION 3.23)
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project(my_application LANGUAGES CXX)
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# Note: Use find_package(Slint) instead of the following three commands,
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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if (NOT TARGET Slint::Slint)
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find_package(Slint REQUIRED)
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@ -14,7 +14,7 @@ In a new directory, we create a new `CMakeLists.txt` file.
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```cmake
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# CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
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cmake_minimum_required(VERSION 3.23)
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project(memory LANGUAGES CXX)
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include(FetchContent)
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@ -79,6 +79,6 @@ memory_game
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Feel free to use your favorite IDE for this purpose, or use out-of-tree build, or Ninja, ...
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We just keep it simple here for the purpose of this blog.
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*Note*: When configuring with CMake, the FetchContent module will fetch the source code of Slint via git.
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_Note_: When configuring with CMake, the FetchContent module will fetch the source code of Slint via git.
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this may take some time. When building for the first time, the first thing that need to be build
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is the Slint runtime and compiler, this can take a few minutes.
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.19)
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cmake_minimum_required(VERSION 3.23)
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project(SlintExamples LANGUAGES CXX)
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list(PREPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake")
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(slint_cpp_carousel LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(slint_cpp_gallery LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(slint_cpp_iot_dashboard LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.19)
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cmake_minimum_required(VERSION 3.23)
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project(memory LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(opengl_cpp_underlay LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(slint_cpp_printer_demo LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(slint_cpp_interpreter_printer_demo LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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if (NOT TARGET Slint::Slint)
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find_package(Slint REQUIRED)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(qt_viewer LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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# Copyright © SixtyFPS GmbH <info@slint-ui.com>
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# SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.23)
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project(slint_cpp_todo LANGUAGES CXX)
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if (NOT TARGET Slint::Slint)
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