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Rename free_*_graphics_resources to unregister_component
I want a more generic name as I want to do to track component structure changes in addition to resource freeing and I do not want to add another call into the generated code.
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539dec2962
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13 changed files with 25 additions and 24 deletions
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@ -1127,7 +1127,7 @@ fn generate_item_tree(
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let mut destructor = vec!["auto self = this;".to_owned()];
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destructor.push(format!(
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"{}->m_window.window_handle().free_graphics_resources(self, item_array());",
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"{}->m_window.window_handle().unregister_component(self, item_array());",
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root_access
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));
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@ -1,7 +1,7 @@
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// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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// cSpell: ignore conv powf punct
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// cSpell: ignore conv gdata powf punct vref
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/*! module for the Rust code generator
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@ -1220,7 +1220,7 @@ fn generate_item_tree(
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fn drop(self: core::pin::Pin<&mut #inner_component_id>) {
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use slint::re_exports::*;
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new_vref!(let vref : VRef<ComponentVTable> for Component = self.as_ref().get_ref());
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slint::re_exports::free_component_item_graphics_resources(self.as_ref(), vref, Self::item_array(), self.window.get().unwrap().window_handle());
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slint::re_exports::unregister_component(self.as_ref(), vref, Self::item_array(), self.window.get().unwrap().window_handle());
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}
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}
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