API: Change WindowRc::free_graphics_resources and init_items on C++

Use the ItemArray in both cases.
This commit is contained in:
Tobias Hunger 2022-03-11 10:31:37 +01:00 committed by Tobias Hunger
parent 1fd14272cf
commit 5d3f296af9
2 changed files with 8 additions and 8 deletions

View file

@ -1022,7 +1022,7 @@ fn generate_item_tree(
}
create_code.extend([
format!("{}->m_window.window_handle().init_items(self, item_tree());", root_access),
format!("{}->m_window.window_handle().init_items(self, self->item_array());", root_access),
format!("self->init({}, self->self_weak, 0, 1 {});", root_access, init_parent_parameters),
format!("return slint::ComponentHandle<{0}>{{ self_rc }};", target_struct.name),
]);
@ -1045,7 +1045,7 @@ fn generate_item_tree(
let mut destructor = vec!["auto self = this;".to_owned()];
destructor.push(format!(
"{}->m_window.window_handle().free_graphics_resources(self, item_tree());",
"{}->m_window.window_handle().free_graphics_resources(self, item_array());",
root_access
));