tutorial, remove hardcoded release from url

That's how the other tutorial do it
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Olivier Goffart 2023-04-03 07:40:07 +02:00
parent 34f41f35f1
commit 645824ae7a

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@ -2,9 +2,9 @@
What we'll do is take the list of tiles declared in the .slint language, duplicate it, and shuffle it.
We'll do so by accessing the `memory_tiles` property through the JavaScript code - in our case `memory_tiles`.
Since `memory_tiles` is an array in the `.slint` language, it's represented as a JavaScript [`Array`](https://slint-ui.com/releases/0.3.5/docs/node/).
Since `memory_tiles` is an array in the `.slint` language, it's represented as a JavaScript [`Array`](https://slint-ui.com/docs/node/).
We can't modify the model generated by the .slint, but we can extract the tiles from it, and put it
in a [`slint.ArrayModel`](https://slint-ui.com/releases/0.3.5/docs/node/classes/arraymodel.html) which implements the [`Model`](https://slint-ui.com/releases/0.3.5/docs/node/interfaces/model.html) interface.
in a [`slint.ArrayModel`](https://slint-ui.com/docs/node/classes/arraymodel.html) which implements the [`Model`](https://slint-ui.com/docs/node/interfaces/model.html) interface.
`ArrayModel` allows us to make modifications and we can use it to replace the static generated model.
We modify the main function like so: