mirror of
https://github.com/slint-ui/slint.git
synced 2025-10-01 06:11:16 +00:00
C++ docs: Link to the section of the generated code from the namespace intro
This commit is contained in:
parent
4705415642
commit
69bbef529c
1 changed files with 4 additions and 3 deletions
|
@ -37,9 +37,10 @@ struct ItemVTable;
|
||||||
/// There are two ways of loading :code:`.60` markup files in your application:
|
/// There are two ways of loading :code:`.60` markup files in your application:
|
||||||
///
|
///
|
||||||
/// #. You could translate them to C++ with the help of the :code:`sixtyfps_target_60_sources`
|
/// #. You could translate them to C++ with the help of the :code:`sixtyfps_target_60_sources`
|
||||||
/// cmake command and use the generated C++ API to instantiate the UI, set or get property
|
/// cmake command and use the :doc:`generated C++ API<../generated_code>` to instantiate the UI,
|
||||||
/// values or callback handlers. That API will use types from the :code:`sixtyfps` namespace,
|
/// set or get property values or callback handlers. That API will use types from the
|
||||||
/// for example :cpp:class:`sixtyfps::SharedString` or :cpp:class:`sixtyfps::Color`.
|
/// :code:`sixtyfps` namespace, for example :cpp:class:`sixtyfps::SharedString` or
|
||||||
|
/// :cpp:class:`sixtyfps::Color`.
|
||||||
/// #. Alternatively, you can choose to load the :code:`.60` files dynamically at run-time, using
|
/// #. Alternatively, you can choose to load the :code:`.60` files dynamically at run-time, using
|
||||||
/// the SixtyFPS Interpreter from the :code:`sixtyfps::interpreter` namespace, starting at
|
/// the SixtyFPS Interpreter from the :code:`sixtyfps::interpreter` namespace, starting at
|
||||||
/// :cpp:class:`sixtyfps::interpreter::ComponentCompiler`.
|
/// :cpp:class:`sixtyfps::interpreter::ComponentCompiler`.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue