Move the Rust tutorial into a sub-directory

To make room for the C++ version next to it :-)
This commit is contained in:
Simon Hausmann 2021-06-17 11:03:27 +02:00
parent a012809bd0
commit 7b95371c78
26 changed files with 10 additions and 10 deletions

View file

@ -1,111 +0,0 @@
/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
#[allow(dead_code)]
// ANCHOR: tiles
fn main() {
use sixtyfps::Model;
let main_window = MainWindow::new();
// Fetch the tiles from the model
let mut tiles: Vec<TileData> = main_window.get_memory_tiles().iter().collect();
// Duplicate them to ensure that we have pairs
tiles.extend(tiles.clone());
// Randomly mix the tiles
use rand::seq::SliceRandom;
let mut rng = rand::thread_rng();
tiles.shuffle(&mut rng);
// Assign the shuffled Vec to the model property
let tiles_model = std::rc::Rc::new(sixtyfps::VecModel::from(tiles));
main_window.set_memory_tiles(sixtyfps::ModelHandle::new(tiles_model.clone()));
main_window.run();
}
// ANCHOR_END: tiles
sixtyfps::sixtyfps! {
struct TileData := {
image: image,
image_visible: bool,
solved: bool,
}
MemoryTile := Rectangle {
callback clicked;
property <bool> open_curtain;
property <bool> solved;
property <image> icon;
height: 64px;
width: 64px;
background: solved ? #34CE57 : #3960D5;
animate background { duration: 800ms; }
Image {
source: icon;
width: parent.width;
height: parent.height;
}
// Left curtain
Rectangle {
background: #193076;
width: open_curtain ? 0px : (parent.width / 2);
height: parent.height;
animate width { duration: 250ms; easing: ease-in; }
}
// Right curtain
Rectangle {
background: #193076;
x: open_curtain ? parent.width : (parent.width / 2);
width: open_curtain ? 0px : (parent.width / 2);
height: parent.height;
animate width { duration: 250ms; easing: ease-in; }
animate x { duration: 250ms; easing: ease-in; }
}
TouchArea {
clicked => {
// Delegate to the user of this element
root.clicked();
}
}
}
MainWindow := Window {
width: 326px;
height: 326px;
property <[TileData]> memory_tiles: [
{ image: @image-url("icons/at.png") },
{ image: @image-url("icons/balance-scale.png") },
{ image: @image-url("icons/bicycle.png") },
{ image: @image-url("icons/bus.png") },
{ image: @image-url("icons/cloud.png") },
{ image: @image-url("icons/cogs.png") },
{ image: @image-url("icons/motorcycle.png") },
{ image: @image-url("icons/video.png") },
];
for tile[i] in memory_tiles : MemoryTile {
x: mod(i, 4) * 74px;
y: floor(i / 4) * 74px;
width: 64px;
height: 64px;
icon: tile.image;
open_curtain: tile.image_visible || tile.solved;
// propagate the solved status from the model to the tile
solved: tile.solved;
clicked => {
tile.image_visible = !tile.image_visible;
}
}
}
}