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Reformat public header with Qt's clang-format
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2 changed files with 99 additions and 13 deletions
85
.clang-format
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85
.clang-format
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# Copyright (C) 2016 Olivier Goffart <ogoffart@woboq.com>
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#
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# You may use this file under the terms of the 3-clause BSD license.
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# See the file LICENSE from this package for details.
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# This is the clang-format configuration style to be used by Qt,
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# based on the rules from https://wiki.qt.io/Qt_Coding_Style and
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# https://wiki.qt.io/Coding_Conventions
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---
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# Webkit style was loosely based on the Qt style
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BasedOnStyle: WebKit
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Standard: Cpp11
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# Column width is limited to 100 in accordance with Qt Coding Style.
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# https://wiki.qt.io/Qt_Coding_Style
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# Note that this may be changed at some point in the future.
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ColumnLimit: 100
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# How much weight do extra characters after the line length limit have.
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# PenaltyExcessCharacter: 4
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# Disable reflow of qdoc comments: indentation rules are different.
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# Translation comments are also excluded.
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CommentPragmas: "^!|^:"
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# We want a space between the type and the star for pointer types.
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PointerBindsToType: false
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# We use template< without space.
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SpaceAfterTemplateKeyword: false
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# We want to break before the operators, but not before a '='.
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BreakBeforeBinaryOperators: NonAssignment
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# Braces are usually attached, but not after functions or class declarations.
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BreakBeforeBraces: Custom
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BraceWrapping:
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AfterClass: true
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AfterControlStatement: false
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AfterEnum: false
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AfterFunction: true
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AfterNamespace: false
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AfterObjCDeclaration: false
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AfterStruct: true
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AfterUnion: false
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BeforeCatch: false
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BeforeElse: false
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IndentBraces: false
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# When constructor initializers do not fit on one line, put them each on a new line.
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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# Indent initializers by 4 spaces
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ConstructorInitializerIndentWidth: 4
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# Indent width for line continuations.
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ContinuationIndentWidth: 8
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# No indentation for namespaces.
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NamespaceIndentation: None
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# Allow indentation for preprocessing directives (if/ifdef/endif). https://reviews.llvm.org/rL312125
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IndentPPDirectives: AfterHash
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# Horizontally align arguments after an open bracket.
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# The coding style does not specify the following, but this is what gives
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# results closest to the existing code.
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AlignAfterOpenBracket: true
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AlwaysBreakTemplateDeclarations: true
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# Ideally we should also allow less short function in a single line, but
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# clang-format does not handle that.
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AllowShortFunctionsOnASingleLine: Inline
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# The coding style specifies some include order categories, but also tells to
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# separate categories with an empty line. It does not specify the order within
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# the categories. Since the SortInclude feature of clang-format does not
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# re-order includes separated by empty lines, the feature is not used.
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SortIncludes: false
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# macros for which the opening brace stays attached.
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ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH, forever, Q_FOREVER, QBENCHMARK, QBENCHMARK_ONCE ]
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# Break constructor initializers before the colon and after the commas.
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BreakConstructorInitializers: BeforeColon
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@ -13,13 +13,14 @@ namespace sixtyfps {
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using internal::ComponentType;
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using internal::ComponentType;
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using internal::ItemTreeNode;
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using internal::ItemTreeNode;
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template <typename Component> void run(Component *c) {
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template<typename Component>
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// FIXME! some static assert that the component is indeed a generated
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void run(Component *c)
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// component matching the vtable. In fact, i think the VTable should be a
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{
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// static member of the Component
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// FIXME! some static assert that the component is indeed a generated
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internal::sixtyfps_runtime_run_component_with_gl_renderer(
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// component matching the vtable. In fact, i think the VTable should be a
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&Component::component_type,
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// static member of the Component
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reinterpret_cast<internal::ComponentImpl *>(c));
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internal::sixtyfps_runtime_run_component_with_gl_renderer(
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&Component::component_type, reinterpret_cast<internal::ComponentImpl *>(c));
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}
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}
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using internal::Image;
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using internal::Image;
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@ -30,14 +31,14 @@ using internal::RectangleVTable;
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// the component has static lifetime so it does not need to be destroyed
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// the component has static lifetime so it does not need to be destroyed
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// FIXME: we probably need some kind of way to dinstinguish static component and
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// FIXME: we probably need some kind of way to dinstinguish static component and
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// these on the heap
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// these on the heap
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inline void dummy_destory(const ComponentType *, internal::ComponentImpl *) {}
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inline void dummy_destory(const ComponentType *, internal::ComponentImpl *) { }
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constexpr inline ItemTreeNode make_item_node(std::intptr_t offset,
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constexpr inline ItemTreeNode make_item_node(std::intptr_t offset,
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const internal::ItemVTable *vtable,
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const internal::ItemVTable *vtable,
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uint32_t child_count,
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uint32_t child_count, uint32_t child_index)
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uint32_t child_index) {
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{
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return ItemTreeNode{
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return ItemTreeNode { ItemTreeNode::Tag::Item,
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ItemTreeNode::Tag::Item,
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{ ItemTreeNode::Item_Body { offset, vtable, child_count,
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{ItemTreeNode::Item_Body{offset, vtable, child_count, child_index}}};
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child_index } } };
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}
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}
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} // namespace sixtyfps
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} // namespace sixtyfps
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