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C++ docs: Add a getting started section
This combines the tutorial sub-section from the intro (a bit weird as sub-section there) and the usage part of the cmake section into a getting started that has a complete little C++ example.
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@ -86,37 +86,5 @@ and downloading the `cpp_bin` artifact.
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After extracting the artifact you can place the `lib` directory into your `CMAKE_PREFIX_PATH` and `find_package(SixtyFPS)` should succeed
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in locating the package.
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## Usage
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Once SixtyFPS is built, you can use it in your CMake application or library target in two steps:
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1. Associate the `.60` files that you'd like to use by calling the `sixtyfps_target_60_sources` cmake command. The first parameter is
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your application (or library) CMake target, and the parameters following are the names of the `.60` files. This will result in the
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`.60` files to be compiled into C++ source code.
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2. The generated C++ source code also needs the SixtyFPS run-time library. This dependency is satisfied by linking `SixtyFPS::SixtyFPS`
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into your target with the `target_link_libraries` command.
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A typical example looks like this:
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```cmake
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cmake_minimum_required(VERSION 3.16)
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project(my_application LANGUAGES CXX)
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# Note: Use find_package(SixtyFPS) instead of the following three commands, if you prefer the package
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# approach.
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include(FetchContent)
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FetchContent_Declare(
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SixtyFPS
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GIT_REPOSITORY https://github.com/sixtyfpsui/sixtyfps.git
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GIT_TAG v0.1.0
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SOURCE_SUBDIR api/sixtyfps-cpp
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)
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FetchContent_MakeAvailable(SixtyFPS)
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add_executable(my_application main.cpp)
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sixtyfps_target_60_sources(my_application my_application_ui.60)
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target_link_libraries(my_application PRIVATE SixtyFPS::SixtyFPS)
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```
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In the next section you will learn how to use the installed library in your application
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and load `.60` UI files.
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