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https://github.com/slint-ui/slint.git
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Fix window background fill
Don't blend the background but fill it when going through ProcessScene.
This commit is contained in:
parent
4c1b7762bd
commit
910d45a01f
6 changed files with 91 additions and 33 deletions
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@ -362,7 +362,8 @@ mod software_renderer {
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#[cfg(feature = "experimental")]
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use i_slint_core::software_renderer::{
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PremultipliedRgbaColor, RenderingRotation, TargetPixelBuffer, Texture, TexturePixelFormat,
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CompositionMode, PremultipliedRgbaColor, RenderingRotation, TargetPixelBuffer, Texture,
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TexturePixelFormat,
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};
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#[cfg(feature = "experimental")]
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@ -404,6 +405,7 @@ mod software_renderer {
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u8,
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u8,
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u8,
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CompositionMode,
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) -> bool,
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draw_texture: unsafe extern "C" fn(
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CppTargetPixelBufferUserData,
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@ -415,6 +417,7 @@ mod software_renderer {
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u32,
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u8,
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i32,
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CompositionMode,
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) -> bool,
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}
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@ -442,6 +445,7 @@ mod software_renderer {
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width: i16,
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height: i16,
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color: PremultipliedRgbaColor,
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composition_mode: CompositionMode,
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) -> bool {
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unsafe {
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(self.fill_rectangle)(
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@ -454,6 +458,7 @@ mod software_renderer {
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color.green,
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color.blue,
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color.alpha,
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composition_mode,
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)
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}
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}
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@ -468,6 +473,7 @@ mod software_renderer {
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colorize: u32,
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alpha: u8,
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rotation: RenderingRotation,
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composition_mode: CompositionMode,
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) -> bool {
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unsafe {
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(self.draw_texture)(
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@ -491,6 +497,7 @@ mod software_renderer {
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colorize,
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alpha,
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rotation.angle() as i32,
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composition_mode,
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)
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}
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}
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@ -517,6 +524,7 @@ mod software_renderer {
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u8,
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u8,
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u8,
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CompositionMode,
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) -> bool,
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draw_texture: unsafe extern "C" fn(
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CppTargetPixelBufferUserData,
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@ -528,6 +536,7 @@ mod software_renderer {
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u32,
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u8,
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i32,
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CompositionMode,
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) -> bool,
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}
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@ -555,6 +564,7 @@ mod software_renderer {
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width: i16,
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height: i16,
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color: PremultipliedRgbaColor,
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composition_mode: CompositionMode,
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) -> bool {
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unsafe {
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(self.fill_rectangle)(
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@ -567,6 +577,7 @@ mod software_renderer {
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color.green,
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color.blue,
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color.alpha,
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composition_mode,
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)
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}
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}
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@ -581,6 +592,7 @@ mod software_renderer {
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colorize: u32,
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alpha: u8,
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rotation: RenderingRotation,
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composition_mode: CompositionMode,
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) -> bool {
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unsafe {
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(self.draw_texture)(
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@ -604,6 +616,7 @@ mod software_renderer {
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colorize,
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alpha,
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rotation.angle() as i32,
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composition_mode,
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)
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}
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}
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