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Fix calls to slint_target_sources
Use the .slint extension
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parent
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commit
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7 changed files with 10 additions and 10 deletions
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@ -9,12 +9,12 @@ endif()
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add_executable(memory_tutorial_initial main_initial.cpp)
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target_link_libraries(memory_tutorial_initial PRIVATE Slint::Slint)
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slint_target_sources(memory_tutorial_initial memory.60)
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slint_target_sources(memory_tutorial_initial memory.slint)
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add_executable(memory_tutorial_tiles_from_cpp main_tiles_from_cpp.cpp)
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target_link_libraries(memory_tutorial_tiles_from_cpp PRIVATE Slint::Slint)
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slint_target_sources(memory_tutorial_tiles_from_cpp memory_tiles_from_cpp.60)
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slint_target_sources(memory_tutorial_tiles_from_cpp memory_tiles_from_cpp.slint)
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add_executable(memory_tutorial_game_logic main_game_logic.cpp)
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target_link_libraries(memory_tutorial_game_logic PRIVATE Slint::Slint)
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slint_target_sources(memory_tutorial_game_logic memory_game_logic.60)
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slint_target_sources(memory_tutorial_game_logic memory_game_logic.slint)
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@ -28,12 +28,12 @@ FetchContent_MakeAvailable(SixtyFPS)
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add_executable(memory_game main.cpp)
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target_link_libraries(memory_game PRIVATE Slint::Slint)
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slint_target_sources(memory_game memory.60)
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slint_target_sources(memory_game memory.slint)
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```
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This should look familiar to people familiar with CMake. We see that this CMakeLists.txt
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references a `main.cpp`, which we will add later, and it also has a line
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`slint_target_sources(memory_game memory.60)`, which is a SixtyFPS function used to
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`slint_target_sources(memory_game memory.slint)`, which is a SixtyFPS function used to
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add the `memory.60` file to the target. We must then create, in the same directory,
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the `memory.60` file. Let's just fill it with a hello world for now:
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