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reuse: remove glob for markdown files
Instead, place the copyright and license right into the source. To satisfy reuse, this also removes the unnecessary MIT.txt symlinks.
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial -->
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# Slint-cpp
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## A C++ UI toolkit
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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<!-- cSpell: ignore ccmake dslint femtovg skia winit -->
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# Installing Or Building With CMake
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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# Generated code
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The Slint compiler called by the build system will generate a header file for the root `.slint`
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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# Getting Started
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Once Slint is built, you can use it in your CMake application or library
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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# Overview
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The following sections explain how to integrate your `.slint` designs into your
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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# Type Mappings
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The types used for properties in `.slint` design markup each translate to specific types in C++.
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../../../../../LICENSES/MIT.txt
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial -->
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# Slint
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[](https://components.espressif.com/components/slint/slint)
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial -->
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This is a test making sure that the header can be included in several file without causing multiple definitions
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