reuse: remove glob for markdown files

Instead, place the copyright and license right into the source.

To satisfy reuse, this also removes the unnecessary MIT.txt
symlinks.
This commit is contained in:
Simon Hausmann 2023-08-16 13:32:38 +02:00 committed by Simon Hausmann
parent fc64542221
commit 96d7bb132c
168 changed files with 159 additions and 23 deletions

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Summary
- [Introduction](./introduction.md)

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Conclusion
In this tutorial, we have demonstrated how to combine some built-in Slint elements with C++ code to build a little

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Creating The Tiles From C++
What we'll do is take the list of tiles declared in the .slint language, duplicate it, and shuffle it.

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# From One To Multiple Tiles
After modeling a single tile, let's create a grid of them. For the grid to be our game board, we need two features:

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Game Logic In C++
We'll implement the rules of the game in C++ as well. The general philosophy of Slint is that merely the user

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Getting Started
In this tutorial, we use C++ as the host programming language. We also support other programming languages like

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Ideas For The Reader
The game is visually a little bare. Here are some ideas how you could make further changes to enhance it:

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Introduction
This tutorial will introduce you to the Slint UI framework in a playful way by implementing a little memory game. We're going to combine the `.slint` language for the graphics with the game rules implemented in C++.

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Memory Tile
With the skeleton in place, let's look at the first element of the game, the memory tile. It will be the

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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
# Polishing the Tile
Next, let's add a curtain like cover that opens up when clicking. We achieve this by declaring two rectangles