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Clarify the use of file vs. directory references in library paths
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1 changed files with 11 additions and 4 deletions
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@ -123,12 +123,18 @@ components between projects without hardcoding their relative paths, use
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the component library syntax:
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```slint,ignore
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import { MySwitch } from "@mylibrary";
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import { MySwitch } from "@mylibrary/switch.slint";
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import { MyButton } from "@otherlibrary";
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```
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In the above example, the `MySwitch` component will be imported from a component
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library called "mylibrary". The path to this library must be defined separately at compilation time.
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Use one of the following methods to help the Slint compiler resolve "mylibrary" to the correct
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library called `mylibrary`, in which Slint looks for the `switch.slint` file. Therefore `mylibrary` must be
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declared to refer to a directory, so that the subsequent search for `switch.slint`
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succeeds. `MyButton` will be imported from `otherlibrary`. Therefore `otherlibrary`
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must be declared to refer to a `.slint` file that exports `MyButton`.
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The path to each library, as file or directory, must be defined separately at compilation time.
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Use one of the following methods to help the Slint compiler resolve libraries to the correct
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path on disk:
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* When using Rust and `build.rs`, call [`with_library_paths`](slint-build-rust:struct.CompilerConfiguration#method.with_library_paths)
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@ -140,7 +146,8 @@ path on disk:
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using the `Slint: Library Paths` setting. Example below:
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```json
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"slint.libraryPaths": {
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"mylibrary": "/path/to/my/library"
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"mylibrary": "/path/to/my/library",
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"otherlibrary": "/path/to/otherlib/index.slint",
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},
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```
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* With other editors, you can configure them to pass the `-L` argument to the `slint-lsp` just like for the slint-viewer.
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