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Fixed kebab casing of previous appwindow.slint
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25 changed files with 33 additions and 33 deletions
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@ -56,7 +56,7 @@ channel = "esp"
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# define DRAW_BUF_SIZE (BSP_LCD_H_RES * CONFIG_BSP_LCD_DRAW_BUF_HEIGHT)
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#endif
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#include "appwindow.h"
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#include "app-window.h"
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extern "C" void app_main(void)
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{
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@ -93,7 +93,7 @@ extern "C" void app_main(void)
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ui->run();
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}
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```
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8. Create `main/appwindow.slint` with the following contents:
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8. Create `main/app-window.slint` with the following contents:
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```
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import { VerticalBox, AboutSlint } from "std-widgets.slint";
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export component AppWindow inherits Window {
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@ -108,10 +108,10 @@ export component AppWindow inherits Window {
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}
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```
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9. Edit `main/CMakeLists.txt` to adjust for the new `slint-hello-world.cpp`, add `slint` as required component,
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and instruction the build system to compile `appwindow.slint` to `appwindow.h`. The file should look like this:
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and instruction the build system to compile `app-window.slint` to `app-window.h`. The file should look like this:
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```cmake
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idf_component_register(SRCS "slint-hello-world.cpp" INCLUDE_DIRS "." REQUIRES slint)
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slint_target_sources(${COMPONENT_LIB} appwindow.slint)
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slint_target_sources(${COMPONENT_LIB} app-window.slint)
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```
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10. Open the configuration editor with `idf.py menuconfig`:
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* Change the stack size under `Component config --> ESP System Settings --> Main task stack size` to at least `8192`. You may need to tweak this value in the future if you run into stack overflows.
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