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Port the C++ generator and C++ API to the new window ownership model
One key difference to the Rust way is what `slint::Window` means. In Rust that holds the `WindowInner` and `slint::Window` is only exposed as `&slint::Window`. This is possible because the component owns the `Rc<dyn PlatformWindow>`, which has a function to return the `&slint::Window`. In C++ `slint::Window` is also exposed as `slint::Window&` in the `window()` getter, but there's no way to get a reference to a C++ wrapper for the Rust `&slint::Window` that the `PlatformWindow` trait returns. Therefore in C++ `slint::Window` wraps `Rc<dyn PlatformWindow>`.
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9 changed files with 26 additions and 30 deletions
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@ -585,7 +585,7 @@ public:
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const cbindgen_private::PlatformWindowRcOpaque *win_ptr = nullptr;
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cbindgen_private::slint_interpreter_component_instance_window(inner(), &win_ptr);
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auto wid = reinterpret_cast<QWidget *>(cbindgen_private::slint_qt_get_widget(
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reinterpret_cast<const cbindgen_private::WindowRc *>(win_ptr)));
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reinterpret_cast<const cbindgen_private::PlatformWindowRc *>(win_ptr)));
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return wid;
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}
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#endif
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@ -1014,6 +1014,6 @@ inline void send_keyboard_string_sequence(const slint::interpreter::ComponentIns
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cbindgen_private::slint_interpreter_component_instance_window(
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reinterpret_cast<const cbindgen_private::ErasedComponentBox *>(component), &win_ptr);
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cbindgen_private::send_keyboard_string_sequence(
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&str, modifiers, reinterpret_cast<const cbindgen_private::WindowRc *>(win_ptr));
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&str, modifiers, reinterpret_cast<const cbindgen_private::PlatformWindowRc *>(win_ptr));
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}
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}
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