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Simplify KeyEvent
Fold CharacterInput into KeyPressed/KeyReleased and store the "key" as a string. Also, instead of exposing the KeyCode we're encoding special characters into the string.
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10 changed files with 223 additions and 463 deletions
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@ -198,9 +198,9 @@ pub mod re_exports {
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PathArcTo, PathData, PathElement, PathEvent, PathLineTo, Point, Rect, Size,
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};
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pub use sixtyfps_corelib::input::{
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FocusEvent, InputEventResult, KeyCode, KeyEvent, KeyEventResult, KeyboardModifiers,
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MouseEvent, ALT_MODIFIER, CONTROL_MODIFIER, COPY_PASTE_MODIFIER, LOGO_MODIFIER,
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NO_MODIFIER, SHIFT_MODIFIER,
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FocusEvent, InputEventResult, KeyEvent, KeyEventResult, KeyboardModifiers, MouseEvent,
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ALT_MODIFIER, CONTROL_MODIFIER, COPY_PASTE_MODIFIER, LOGO_MODIFIER, NO_MODIFIER,
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SHIFT_MODIFIER,
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};
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pub use sixtyfps_corelib::item_tree::{
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item_offset, visit_item_tree, ItemTreeNode, ItemVisitorRefMut, ItemVisitorVTable,
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@ -322,22 +322,6 @@ pub mod testing {
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KEYBOARD_MODIFIERS.with(|x| x.set(modifiers))
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}
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/// Simulate a series of key press and release event
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pub fn send_key_clicks<
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X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
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Component: Into<vtable::VRc<sixtyfps_corelib::component::ComponentVTable, X>> + Clone,
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>(
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component: &Component,
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key_codes: &[crate::re_exports::KeyCode],
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) {
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let component = component.clone().into();
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sixtyfps_corelib::tests::sixtyfps_send_key_clicks(
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&crate::re_exports::Slice::from_slice(key_codes),
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KEYBOARD_MODIFIERS.with(|x| x.get()),
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component.component_window(),
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)
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}
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/// Simulate entering a sequence of ascii characters key by key.
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pub fn send_keyboard_string_sequence<
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X: vtable::HasStaticVTable<sixtyfps_corelib::component::ComponentVTable> + HasWindow,
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