Fix links from the tutorial to the Rust crates

The crate has been renamed. There's a redirect in place, so the release docs should be ok,
but in the future we should use the right name.
This commit is contained in:
Simon Hausmann 2022-02-10 13:25:46 +01:00
parent eb320b0a99
commit a9c76d44a2
5 changed files with 10 additions and 10 deletions

View file

@ -2,12 +2,12 @@
The game is visually a little bare. Here are some ideas how you could make further changes to enhance it:
* The tiles could have rounded corners, to look a little less sharp. The [border-radius](https://slint-ui.com/docs/rust/sixtyfps/docs/builtin_elements/index.html#rectangle)
* The tiles could have rounded corners, to look a little less sharp. The [border-radius](https://slint-ui.com/docs/rust/slint/docs/builtin_elements/index.html#rectangle)
property of *Rectangle* can be used to achieve that.
* In real world memory games, the back of the tiles often have some common graphic. You could add an image with
the help of another *[Image](https://slint-ui.com/docs/rust/sixtyfps/docs/builtin_elements/index.html#image)*
element. Note that you may have to use *Rectangle*'s *[clip](https://slint-ui.com/docs/rust/sixtyfps/docs/builtin_elements/index.html#properties-1) property*
the help of another *[Image](https://slint-ui.com/docs/rust/slint/docs/builtin_elements/index.html#image)*
element. Note that you may have to use *Rectangle*'s *[clip](https://slint-ui.com/docs/rust/slint/docs/builtin_elements/index.html#properties-1) property*
element around it to ensure that the image is clipped away when the curtain effect opens.
Let us know in the comments on Github Discussions how you polished your code, or feel free to ask questions about