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Simplify font resolution in the GL backend
The font resolution function querying fontdb is fast now, so we can always call it when rendering text. That way we don't need all the indirection in the text_size(), etc. functions, we don't need an entry in the item graphics cache for the font and we can avoid a lot of property dependencies.
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2f1db396e8
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7 changed files with 62 additions and 140 deletions
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@ -21,7 +21,7 @@ use sixtyfps_corelib::component::ComponentRc;
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use sixtyfps_corelib::graphics::{Image, Point, Size};
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use sixtyfps_corelib::slice::Slice;
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use sixtyfps_corelib::window::{PlatformWindow, Window};
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use sixtyfps_corelib::{ImageInner, SharedString};
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use sixtyfps_corelib::ImageInner;
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use std::path::Path;
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use std::pin::Pin;
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use std::rc::Rc;
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@ -137,12 +137,11 @@ impl PlatformWindow for TestingWindow {
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fn text_size(
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&self,
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_item_graphics_cache: &sixtyfps_corelib::item_rendering::CachedRenderingData,
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_unresolved_font_request_getter: &dyn Fn() -> sixtyfps_corelib::graphics::FontRequest,
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text_getter: &dyn Fn() -> SharedString,
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_font_request: sixtyfps_corelib::graphics::FontRequest,
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text: &str,
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_max_width: Option<f32>,
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) -> Size {
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Size::new(text_getter().len() as f32 * 10., 10.)
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Size::new(text.len() as f32 * 10., 10.)
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}
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fn text_input_byte_offset_for_position(
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