Apply pre-commit hooks to all files

This commit is contained in:
Tobias Hunger 2021-08-11 22:12:04 +02:00 committed by Simon Hausmann
parent 892c4c0062
commit aea4ecca99
288 changed files with 198 additions and 371 deletions

View file

@ -16,4 +16,4 @@ This is how the game looks like in action:
A video-recording of this tutorial is also available on YouTube. After introducing the `.60` language the video
continues with a Rust implementation, but around minute 42 the C++ begins:
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/_-Hxr6ZrHyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/_-Hxr6ZrHyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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@ -17,4 +17,4 @@ int main()
auto main_window = MainWindow::create();
main_window->run();
}
// ANCHOR_END: main
// ANCHOR_END: main

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@ -32,4 +32,4 @@ int main()
main_window->run();
}
// ANCHOR_END: main
// ANCHOR_END: main

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@ -15,4 +15,4 @@ MainWindow := Window {
color: green;
}
}
// ANCHOR_END: main_window
// ANCHOR_END: main_window

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@ -94,4 +94,4 @@ MainWindow := Window {
}
}
// ANCHOR_END: tile_click_logic
}
}

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@ -23,4 +23,4 @@ MemoryTile := Rectangle {
MainWindow := Window {
MemoryTile {}
}
// ANCHOR_END: main_window
// ANCHOR_END: main_window

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@ -83,4 +83,4 @@ MainWindow := Window {
tile.image_visible = !tile.image_visible;
}
}
}
}