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Rename the SixtyFPS CMake interface
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31 changed files with 161 additions and 152 deletions
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@ -43,7 +43,7 @@ FetchContent_MakeAvailable(SixtyFPS)
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```
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If you prefer to treat SixtyFPS as an external CMake package, then you can also build SixtyFPS from source like a regular
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CMake project, install it into a prefix directory of your choice and use `find_package(SixtyFPS)` in your `CMakeLists.txt`.
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CMake project, install it into a prefix directory of your choice and use `find_package(Slint)` in your `CMakeLists.txt`.
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#### Cross-compiling
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@ -96,7 +96,7 @@ You can download one of our pre-built binaries for Linux or Windows on x86-64 ar
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4. Uncompress the downloaded archive or run the installer.
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After extracting the artifact or running the installer, you can place the `lib` sub-directory into your `CMAKE_PREFIX_PATH` and `find_package(SixtyFPS)` should succeed in locating the package.
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After extracting the artifact or running the installer, you can place the `lib` sub-directory into your `CMAKE_PREFIX_PATH` and `find_package(Slint)` should succeed in locating the package.
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## Usage via CMake
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@ -106,7 +106,7 @@ A typical example looks like this:
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cmake_minimum_required(VERSION 3.19)
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project(my_application LANGUAGES CXX)
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# Note: Use find_package(SixtyFPS) instead of the following three commands, if you prefer the package
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# Note: Use find_package(Slint) instead of the following three commands, if you prefer the package
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# approach.
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include(FetchContent)
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FetchContent_Declare(
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@ -118,12 +118,12 @@ FetchContent_Declare(
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FetchContent_MakeAvailable(SixtyFPS)
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add_executable(my_application main.cpp)
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target_link_libraries(my_application PRIVATE SixtyFPS::SixtyFPS)
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sixtyfps_target_60_sources(my_application my_application_ui.60)
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target_link_libraries(my_application PRIVATE Slint::Slint)
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slint_target_sources(my_application my_application_ui.60)
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```
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The `sixtyfps_target_60_sources` cmake command allows you to add .60 files to your build. Finally it is
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necessary to link your executable or library against the `SixtyFPS::SixtyFPS` target.
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The `slint_target_sources` cmake command allows you to add .60 files to your build. Finally it is
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necessary to link your executable or library against the `Slint::Slint` target.
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## Tutorial
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@ -182,7 +182,7 @@ slint-compiler my_application_ui.60 > my_application_ui.h
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```
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Note: You would usually not type this command yourself, this is done automatically by the build system.
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(that's what the `sixtyfps_target_60_sources` cmake function does)
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(that's what the `slint_target_sources` cmake function does)
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This will generate a `my_application_ui.h` header file. It basically contains the following code
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(edited for brevity)
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