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Fix build of generated C++ code when using transitions on int properties with esp-idf
The energy monitor declares a transition on an animated int property, for which Property<int>::set_animated_binding_for_transition is called, which in turn calls slint_property_set_animated_binding_helper. The latter is overloaded for various property types, such as float, Color, or Brush, and then calls specialized functions from ffi, such as slint_property_set_animated_binding_(int|float|etc.). slint_property_set_animated_binding_int uses i32 in Rust, which cbindgen maps to int32_t, so the slint_property_set_animated_binding_helper overload also uses int32_t. Unfortunately, with esp-idf, int32_t is a distinct type from int, and the overload resolution fails. As remedy, this change uses c_int instead of i32 in the Rust ffi, which maps to int. This seems easier than changing Property<int> to Property<int32_t> :-)
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2 changed files with 2 additions and 2 deletions
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@ -17,7 +17,7 @@ namespace slint::private_api {
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using cbindgen_private::StateInfo;
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inline void slint_property_set_animated_binding_helper(
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const cbindgen_private::PropertyHandleOpaque *handle, void (*binding)(void *, int32_t *),
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const cbindgen_private::PropertyHandleOpaque *handle, void (*binding)(void *, int *),
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void *user_data, void (*drop_user_data)(void *),
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const cbindgen_private::PropertyAnimation *animation_data,
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cbindgen_private::PropertyAnimation (*transition_data)(void *, uint64_t *))
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