Simplify C++ WindowAdapter <> Renderer interface further

Instead of the WindowAdapter being a template for a concept, let's just
use an abstract base class for the renderer. Since we provide the
renderers, this simplifies two things:

- Ownership becomes clear to the user by creating the renderer instance
in a field of theirs.
- All template use goes away on the user side.
This commit is contained in:
Simon Hausmann 2023-05-17 17:27:41 +02:00 committed by Simon Hausmann
parent fabe3ec189
commit baba30370a
4 changed files with 76 additions and 86 deletions

View file

@ -25,23 +25,55 @@ namespace experimental {
/// Namespace to be used when you implement your own Platform
namespace platform {
/// The Renderer is one of the Type provided by Slint to do the rendering of a scene.
///
/// See SoftwareRenderer or SkiaRenderer
template<typename R>
concept Renderer = requires(R r)
/// Internal interface for a renderer for use with the WindowAdapter.
class AbstractRenderer
{
cbindgen_private::RendererPtr { r.renderer_handle() };
private:
/// \private
virtual cbindgen_private::RendererPtr renderer_handle() const = 0;
friend class WindowAdapter;
};
/// Base class common to all WindowAdapter<R>. See the documentation of WindowAdapter
class AbstractWindowAdapter
/// Base class for the layer between a slint::Window and the internal window from the platform
///
/// Re-implement this class to do the link between the two.
///
class WindowAdapter
{
// This is a pointer to the rust window that own us.
// Note that we do not have ownership (there is no reference increase for this)
// because it would otherwise be a reference loop
cbindgen_private::WindowAdapterRcOpaque self {};
// Whether this WindowAdapter was already given to the slint runtime
bool was_initialized = false;
private:
friend class Platform;
cbindgen_private::WindowAdapterRcOpaque initialize()
{
cbindgen_private::slint_window_adapter_new(
this, [](void *wa) { delete reinterpret_cast<const WindowAdapter *>(wa); },
[](void *wa) {
return reinterpret_cast<const WindowAdapter *>(wa)
->renderer()
.renderer_handle();
},
[](void *wa) { reinterpret_cast<const WindowAdapter *>(wa)->show(); },
[](void *wa) { reinterpret_cast<const WindowAdapter *>(wa)->hide(); },
[](void *wa) { reinterpret_cast<const WindowAdapter *>(wa)->request_redraw(); },
[](void *wa) -> cbindgen_private::IntSize {
return reinterpret_cast<const WindowAdapter *>(wa)->physical_size();
},
&self);
was_initialized = true;
return self;
}
public:
virtual ~AbstractWindowAdapter() = default;
AbstractWindowAdapter(const AbstractWindowAdapter &) = delete;
AbstractWindowAdapter &operator=(const AbstractWindowAdapter &) = delete;
AbstractWindowAdapter() = default;
/// Construct a WindowAdapter
explicit WindowAdapter() { }
virtual ~WindowAdapter() = default;
/// This function is called by Slint when the slint window is shown.
///
@ -63,56 +95,9 @@ public:
/// Returns the actual physical size of the window
virtual slint::PhysicalSize physical_size() const = 0;
private:
friend class Platform;
virtual cbindgen_private::WindowAdapterRcOpaque initialize() = 0;
};
/// Base class for the layer between a slint::Window and the internal window from the platform
///
/// Re-implement this class to do the link between the two.
///
/// The R template parameter is the Renderer which is one of the renderer type provided by Slint
template<Renderer R>
class WindowAdapter : public AbstractWindowAdapter
{
// This is a pointer to the rust window that own us.
// Note that we do not have ownership (there is no reference increase for this)
// because it would otherwise be a reference loop
cbindgen_private::WindowAdapterRcOpaque self {};
std::unique_ptr<R> m_renderer;
// Whether this WindowAdapter was already given to the slint runtime
bool was_initialized = false;
private:
cbindgen_private::WindowAdapterRcOpaque initialize() final
{
using WA = WindowAdapter<R>;
cbindgen_private::slint_window_adapter_new(
this, [](void *wa) { delete reinterpret_cast<const WA *>(wa); },
[](void *wa) {
return reinterpret_cast<const WA *>(wa)->m_renderer->renderer_handle();
},
[](void *wa) { reinterpret_cast<const WA *>(wa)->show(); },
[](void *wa) { reinterpret_cast<const WA *>(wa)->hide(); },
[](void *wa) { reinterpret_cast<const WA *>(wa)->request_redraw(); },
[](void *wa) -> cbindgen_private::IntSize {
return reinterpret_cast<const WA *>(wa)->physical_size();
},
&self);
was_initialized = true;
return self;
}
public:
/// Construct a WindowAdapter
explicit WindowAdapter() { }
void set_renderer(std::unique_ptr<R> renderer) { m_renderer = std::move(renderer); }
/// Return a reference to the renderer that can be used to do the rendering.
const R &renderer() const { return *m_renderer; }
/// Re-implement this function to provide a reference to the renderer for use with the window
/// adapter.
virtual AbstractRenderer &renderer() const = 0;
/// Return the slint::Window associated with this window.
///
@ -178,7 +163,7 @@ public:
Platform() = default;
/// Returns a new WindowAdapter
virtual std::unique_ptr<AbstractWindowAdapter> create_window_adapter() const = 0;
virtual std::unique_ptr<WindowAdapter> create_window_adapter() const = 0;
/// Register the platform to Slint. Must be called before Slint window are created. Can only
/// be called once in an application.
@ -199,7 +184,7 @@ public:
/// To be used as a template parameter of the WindowAdapter.
///
/// Use the render() function to render in a buffer
class SoftwareRenderer
class SoftwareRenderer : public AbstractRenderer
{
mutable cbindgen_private::SoftwareRendererOpaque inner;
@ -213,7 +198,7 @@ public:
}
/// \private
cbindgen_private::RendererPtr renderer_handle() const
cbindgen_private::RendererPtr renderer_handle() const override
{
return cbindgen_private::slint_software_renderer_handle(inner);
}
@ -311,7 +296,7 @@ public:
/// of the homonymous functions
///
/// Use render to perform the rendering.
class SkiaRenderer
class SkiaRenderer : public AbstractRenderer
{
mutable cbindgen_private::SkiaRendererOpaque inner;
@ -327,7 +312,7 @@ public:
}
/// \private
cbindgen_private::RendererPtr renderer_handle() const
cbindgen_private::RendererPtr renderer_handle() const override
{
return cbindgen_private::slint_skia_renderer_handle(inner);
}