This commit is contained in:
Olivier Goffart 2020-05-20 09:34:14 +02:00
parent 6b3765857a
commit bf64e40476
4 changed files with 23 additions and 31 deletions

View file

@ -9,8 +9,8 @@ struct ComponentVTable;
namespace sixtyfps {
// Bring opaque structure in scope
using internal::ItemTreeNode;
using internal::ComponentVTable;
using internal::ItemTreeNode;
using ComponentRef = VRefMut<ComponentVTable>;
template<typename Component>
@ -20,7 +20,7 @@ void run(Component *c)
// component matching the vtable. In fact, i think the VTable should be a
// static member of the Component
internal::sixtyfps_runtime_run_component_with_gl_renderer(
VRefMut<ComponentVTable> { &Component::component_type, c });
VRefMut<ComponentVTable> { &Component::component_type, c });
}
using internal::Image;
@ -32,7 +32,6 @@ using internal::TextVTable;
using internal::TouchArea;
using internal::TouchAreaVTable;
// the component has static lifetime so it does not need to be destroyed
// FIXME: we probably need some kind of way to dinstinguish static component and
// these on the heap

View file

@ -7,42 +7,35 @@ namespace sixtyfps {
template<typename T>
struct Property
{
Property() {
internal::sixtyfps_property_init(&inner);
}
~Property() {
internal::sixtyfps_property_drop(&inner);
}
Property(const Property&) = delete;
Property(Property&&) = delete;
Property &operator=(const Property&) = delete;
Property() { internal::sixtyfps_property_init(&inner); }
~Property() { internal::sixtyfps_property_drop(&inner); }
Property(const Property &) = delete;
Property(Property &&) = delete;
Property &operator=(const Property &) = delete;
/* Should it be implicit?
void operator=(const T &value) {
set(value);
}*/
void set(const T &value) const {
this->value = value;
}
void set(const T &value) const { this->value = value; }
const T &get() const {
const T &get() const
{
internal::sixtyfps_property_update(&inner, &value);
return value;
}
template <typename F>
void set_binding(F binding) const {
template<typename F>
void set_binding(F binding) const
{
internal::sixtyfps_property_set_binding(
&inner,
[](const void *user_data, const void *value) {
*reinterpret_cast<T*>(value) = (*reinterpret_cast<F*>(user_data))();
},
new F(binding),
[](const void *user_data) {
delete reinterpret_cast<F*>(user_data);
}
);
&inner,
[](const void *user_data, const void *value) {
*reinterpret_cast<T *>(value) = (*reinterpret_cast<F *>(user_data))();
},
new F(binding),
[](const void *user_data) { delete reinterpret_cast<F *>(user_data); });
}
private: