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Janitor: Fix type in struct field name
No behavior change is intended here!
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1 changed files with 3 additions and 3 deletions
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@ -132,13 +132,13 @@ struct AnimalVTable {
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}
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}
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#[repr(C)]
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#[repr(C)]
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struct Dog{ strenght: i32, is_hungry: bool };
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struct Dog{ strength: i32, is_hungry: bool };
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// The #[vtable] macro created the Animal Trait
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// The #[vtable] macro created the Animal Trait
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impl Animal for Dog {
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impl Animal for Dog {
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fn make_noise(&self, intensity: i32) -> i32 {
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fn make_noise(&self, intensity: i32) -> i32 {
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println!("Wof!");
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println!("Wof!");
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return self.strenght * intensity;
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return self.strength * intensity;
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}
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}
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}
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}
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@ -153,7 +153,7 @@ impl AnimalConsts for Dog {
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AnimalVTable_static!(static DOG_VT for Dog);
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AnimalVTable_static!(static DOG_VT for Dog);
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// with that, it is possible to instantiate a vtable::VRefMut
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// with that, it is possible to instantiate a vtable::VRefMut
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let mut dog = Dog { strenght: 100, is_hungry: false };
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let mut dog = Dog { strength: 100, is_hungry: false };
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{
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{
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let mut animal_vref = VRefMut::<AnimalVTable>::new(&mut dog);
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let mut animal_vref = VRefMut::<AnimalVTable>::new(&mut dog);
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