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Rename embed-resources parameters fro the Slint compiler
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3 changed files with 17 additions and 18 deletions
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@ -68,18 +68,18 @@ CMake project, install it into a prefix directory of your choice and use `find_p
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### Resource Embedding
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You may change the default resource embedding the Slint compiler will use via
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the `SLINT_EMBED_RESOURCES` target property, which accepts `as-paths`,
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`as-contents` and `as-textures`. The latter optimizes for the Slint
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software-renderer and falls back to `as-contents` if that isn't used.
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the `SLINT_EMBED_RESOURCES` target property, which accepts `as-absolute-path`,
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`embed-files` and `embed-for-software-renderer`. The latter optimizes for the
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Slint software-renderer and falls back to `embed-files` if that isn't used.
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Typically you will want to effect resource embedding for all targets in a
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CMake project. This is done with the `DEFAULT_SLINT_EMBED_RESOURCES` option,
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which initializes the `SLINT_EMBED_RESOURCES` target property.
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Typically you will want to set `DEFAULT_SLINT_EMBED_RESOURCES` to `as-paths`
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for debug builds as this reduces build times. When doing a release, you will
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want to switch to `as-contents` to create self-contained binary that will work
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on all systems.
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Typically you will want to set `DEFAULT_SLINT_EMBED_RESOURCES` to
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`as-absolute-path` for debug builds as this reduces build times. When doing a
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release, you will want to switch to `embed-files` to create self-contained
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binary that will work on all systems.
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### Features
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