Add support for set_position(), position(), and set_physical_size() to the C++ WindowAdapter (#3367)

Closes #3349
This commit is contained in:
Simon Hausmann 2023-08-28 18:43:04 +02:00 committed by GitHub
parent d3b89df095
commit d160eb7a31
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5 changed files with 137 additions and 2 deletions

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@ -201,9 +201,25 @@ class WindowAdapter
[](void *wa) -> cbindgen_private::IntSize {
return reinterpret_cast<const WindowAdapter *>(wa)->physical_size();
},
[](void *wa, cbindgen_private::IntSize size) {
reinterpret_cast<WindowAdapter *>(wa)->set_physical_size(
slint::PhysicalSize({ size.width, size.height }));
},
[](void *wa, const WindowProperties *p) {
reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(*p);
},
[](void *wa, cbindgen_private::Point2D<int32_t> *point) -> bool {
if (auto pos = reinterpret_cast<const WindowAdapter *>(wa)->position()) {
*point = *pos;
return true;
} else {
return false;
}
},
[](void *wa, cbindgen_private::Point2D<int32_t> point) {
reinterpret_cast<WindowAdapter *>(wa)->set_position(
slint::PhysicalPosition({ point.x, point.y }));
},
&self);
was_initialized = true;
return self;
@ -232,9 +248,37 @@ public:
/// do that in the next iteration of the event loop, or in a callback from the window manager.
virtual void request_redraw() { }
/// Request a new size for the window to the specified size on the screen, in physical or
/// logical pixels and excluding a window frame (if present).
///
/// This is called from slint::Window::set_size().
///
/// The default implementation does nothing
///
/// This function should sent the size to the Windowing system. If the window size actually
/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
/// to the slint view.
virtual void set_physical_size(slint::PhysicalSize) { }
/// Returns the actual physical size of the window
virtual slint::PhysicalSize physical_size() const = 0;
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation does nothing
///
/// Called from slint::Window::set_position().
virtual void set_position(slint::PhysicalPosition) { }
/// Returns the position of the window on the screen, in physical screen coordinates and
/// including a window frame (if present).
///
/// The default implementation returns std::nullopt.
///
/// Called from slint::Window::position().
virtual std::optional<slint::PhysicalPosition> position() const { return std::nullopt; }
/// Re-implement this function to update the properties such as window title or layout
/// constraints.
///