Add support for set_position(), position(), and set_physical_size() to the C++ WindowAdapter (#3367)

Closes #3349
This commit is contained in:
Simon Hausmann 2023-08-28 18:43:04 +02:00 committed by GitHub
parent d3b89df095
commit d160eb7a31
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 137 additions and 2 deletions

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@ -201,9 +201,25 @@ class WindowAdapter
[](void *wa) -> cbindgen_private::IntSize { [](void *wa) -> cbindgen_private::IntSize {
return reinterpret_cast<const WindowAdapter *>(wa)->physical_size(); return reinterpret_cast<const WindowAdapter *>(wa)->physical_size();
}, },
[](void *wa, cbindgen_private::IntSize size) {
reinterpret_cast<WindowAdapter *>(wa)->set_physical_size(
slint::PhysicalSize({ size.width, size.height }));
},
[](void *wa, const WindowProperties *p) { [](void *wa, const WindowProperties *p) {
reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(*p); reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(*p);
}, },
[](void *wa, cbindgen_private::Point2D<int32_t> *point) -> bool {
if (auto pos = reinterpret_cast<const WindowAdapter *>(wa)->position()) {
*point = *pos;
return true;
} else {
return false;
}
},
[](void *wa, cbindgen_private::Point2D<int32_t> point) {
reinterpret_cast<WindowAdapter *>(wa)->set_position(
slint::PhysicalPosition({ point.x, point.y }));
},
&self); &self);
was_initialized = true; was_initialized = true;
return self; return self;
@ -232,9 +248,37 @@ public:
/// do that in the next iteration of the event loop, or in a callback from the window manager. /// do that in the next iteration of the event loop, or in a callback from the window manager.
virtual void request_redraw() { } virtual void request_redraw() { }
/// Request a new size for the window to the specified size on the screen, in physical or
/// logical pixels and excluding a window frame (if present).
///
/// This is called from slint::Window::set_size().
///
/// The default implementation does nothing
///
/// This function should sent the size to the Windowing system. If the window size actually
/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
/// to the slint view.
virtual void set_physical_size(slint::PhysicalSize) { }
/// Returns the actual physical size of the window /// Returns the actual physical size of the window
virtual slint::PhysicalSize physical_size() const = 0; virtual slint::PhysicalSize physical_size() const = 0;
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation does nothing
///
/// Called from slint::Window::set_position().
virtual void set_position(slint::PhysicalPosition) { }
/// Returns the position of the window on the screen, in physical screen coordinates and
/// including a window frame (if present).
///
/// The default implementation returns std::nullopt.
///
/// Called from slint::Window::position().
virtual std::optional<slint::PhysicalPosition> position() const { return std::nullopt; }
/// Re-implement this function to update the properties such as window title or layout /// Re-implement this function to update the properties such as window title or layout
/// constraints. /// constraints.
/// ///

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@ -5,7 +5,10 @@ use alloc::boxed::Box;
use alloc::rc::Rc; use alloc::rc::Rc;
use alloc::string::String; use alloc::string::String;
use core::ffi::c_void; use core::ffi::c_void;
use i_slint_core::api::{LogicalSize, PhysicalSize, Window}; use i_slint_core::api::{
LogicalSize, PhysicalPosition, PhysicalSize, Window, WindowPosition, WindowSize,
};
use i_slint_core::graphics::euclid;
use i_slint_core::graphics::IntSize; use i_slint_core::graphics::IntSize;
use i_slint_core::platform::{Clipboard, Platform, PlatformError}; use i_slint_core::platform::{Clipboard, Platform, PlatformError};
use i_slint_core::renderer::Renderer; use i_slint_core::renderer::Renderer;
@ -31,7 +34,11 @@ pub struct CppWindowAdapter {
set_visible: unsafe extern "C" fn(WindowAdapterUserData, bool), set_visible: unsafe extern "C" fn(WindowAdapterUserData, bool),
request_redraw: unsafe extern "C" fn(WindowAdapterUserData), request_redraw: unsafe extern "C" fn(WindowAdapterUserData),
size: unsafe extern "C" fn(WindowAdapterUserData) -> IntSize, size: unsafe extern "C" fn(WindowAdapterUserData) -> IntSize,
set_size: unsafe extern "C" fn(WindowAdapterUserData, IntSize),
update_window_properties: unsafe extern "C" fn(WindowAdapterUserData, &WindowProperties), update_window_properties: unsafe extern "C" fn(WindowAdapterUserData, &WindowProperties),
position:
unsafe extern "C" fn(WindowAdapterUserData, &mut euclid::default::Point2D<i32>) -> bool,
set_position: unsafe extern "C" fn(WindowAdapterUserData, euclid::default::Point2D<i32>),
} }
impl Drop for CppWindowAdapter { impl Drop for CppWindowAdapter {
@ -50,6 +57,29 @@ impl WindowAdapter for CppWindowAdapter {
Ok(()) Ok(())
} }
fn position(&self) -> Option<PhysicalPosition> {
let mut pos = euclid::default::Point2D::<i32>::default();
if unsafe { (self.position)(self.user_data, &mut pos) } {
Some(i_slint_core::graphics::ffi::physical_position_to_api(pos))
} else {
None
}
}
fn set_position(&self, position: WindowPosition) {
let physical_position = i_slint_core::graphics::ffi::physical_position_from_api(
position.to_physical(self.window.scale_factor()),
);
unsafe { (self.set_position)(self.user_data, physical_position) }
}
fn set_size(&self, size: WindowSize) {
let physical_size = i_slint_core::graphics::ffi::physical_size_from_api(
size.to_physical(self.window.scale_factor()),
);
unsafe { (self.set_size)(self.user_data, physical_size) }
}
fn size(&self) -> PhysicalSize { fn size(&self) -> PhysicalSize {
let s = unsafe { (self.size)(self.user_data) }; let s = unsafe { (self.size)(self.user_data) };
PhysicalSize::new(s.width, s.height) PhysicalSize::new(s.width, s.height)
@ -117,7 +147,13 @@ pub unsafe extern "C" fn slint_window_adapter_new(
set_visible: unsafe extern "C" fn(WindowAdapterUserData, bool), set_visible: unsafe extern "C" fn(WindowAdapterUserData, bool),
request_redraw: unsafe extern "C" fn(WindowAdapterUserData), request_redraw: unsafe extern "C" fn(WindowAdapterUserData),
size: unsafe extern "C" fn(WindowAdapterUserData) -> IntSize, size: unsafe extern "C" fn(WindowAdapterUserData) -> IntSize,
set_size: unsafe extern "C" fn(WindowAdapterUserData, IntSize),
update_window_properties: unsafe extern "C" fn(WindowAdapterUserData, &WindowProperties), update_window_properties: unsafe extern "C" fn(WindowAdapterUserData, &WindowProperties),
position: unsafe extern "C" fn(
WindowAdapterUserData,
&mut euclid::default::Point2D<i32>,
) -> bool,
set_position: unsafe extern "C" fn(WindowAdapterUserData, euclid::default::Point2D<i32>),
target: *mut WindowAdapterRcOpaque, target: *mut WindowAdapterRcOpaque,
) { ) {
let window = Rc::<CppWindowAdapter>::new_cyclic(|w| CppWindowAdapter { let window = Rc::<CppWindowAdapter>::new_cyclic(|w| CppWindowAdapter {
@ -128,7 +164,10 @@ pub unsafe extern "C" fn slint_window_adapter_new(
set_visible, set_visible,
request_redraw, request_redraw,
size, size,
set_size,
update_window_properties, update_window_properties,
position,
set_position,
}); });
core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window); core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window);

View file

@ -256,6 +256,12 @@ public:
} }
} }
void set_physical_size(slint::PhysicalSize size) override
{
float scale_factor = devicePixelRatio();
resize(size.width / scale_factor, size.height / scale_factor);
}
slint::PhysicalSize physical_size() const override slint::PhysicalSize physical_size() const override
{ {
auto windowSize = slint::LogicalSize({ float(width()), float(height()) }); auto windowSize = slint::LogicalSize({ float(width()), float(height()) });
@ -264,6 +270,20 @@ public:
uint32_t(windowSize.height * scale_factor) }); uint32_t(windowSize.height * scale_factor) });
} }
void set_position(slint::PhysicalPosition position) override
{
float scale_factor = devicePixelRatio();
setFramePosition(QPointF(position.x / scale_factor, position.y / scale_factor).toPoint());
}
std::optional<slint::PhysicalPosition> position() const override
{
auto pos = framePosition();
float scale_factor = devicePixelRatio();
return { slint::PhysicalPosition(
{ int32_t(pos.x() * scale_factor), int32_t(pos.y() * scale_factor) }) };
}
void request_redraw() override { requestUpdate(); } void request_redraw() override { requestUpdate(); }
void update_window_properties(const slint::platform::WindowProperties &props) override void update_window_properties(const slint::platform::WindowProperties &props) override

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@ -86,6 +86,11 @@ impl PhysicalPosition {
pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Point2D<i32> { pub(crate) fn to_euclid(&self) -> crate::graphics::euclid::default::Point2D<i32> {
[self.x, self.y].into() [self.x, self.y].into()
} }
#[cfg(feature = "ffi")]
pub(crate) fn from_euclid(p: crate::graphics::euclid::default::Point2D<i32>) -> Self {
Self::new(p.x as _, p.y as _)
}
} }
/// The position of the window in either physical or logical pixels. This is used /// The position of the window in either physical or logical pixels. This is used

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@ -162,8 +162,9 @@ impl FontRequest {
} }
} }
/// Internal module for use by cbindgen and the C++ platform API layer.
#[cfg(feature = "ffi")] #[cfg(feature = "ffi")]
pub(crate) mod ffi { pub mod ffi {
#![allow(unsafe_code)] #![allow(unsafe_code)]
/// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>) /// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>)
@ -196,4 +197,30 @@ pub(crate) mod ffi {
#[cfg(feature = "std")] #[cfg(feature = "std")]
pub use super::path::ffi::*; pub use super::path::ffi::*;
/// Conversion function used by C++ platform API layer to
/// convert the PhysicalSize used in the Rust WindowAdapter API
/// to the ffi.
pub fn physical_size_from_api(
size: crate::api::PhysicalSize,
) -> crate::graphics::euclid::default::Size2D<u32> {
size.to_euclid()
}
/// Conversion function used by C++ platform API layer to
/// convert the PhysicalPosition used in the Rust WindowAdapter API
/// to the ffi.
pub fn physical_position_from_api(
position: crate::api::PhysicalPosition,
) -> crate::graphics::euclid::default::Point2D<i32> {
position.to_euclid()
}
/// Conversion function used by C++ platform API layer to
/// convert from the ffi to PhysicalPosition.
pub fn physical_position_to_api(
position: crate::graphics::euclid::default::Point2D<i32>,
) -> crate::api::PhysicalPosition {
crate::api::PhysicalPosition::from_euclid(position)
}
} }